If you find yourself working long hours or just

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Unformatted text preview: ertime for extended periods indicates a fundamental failure in planning or communication. If this happens at Valve, it’s a sign that something needs to be reevaluated and corrected. If you’re looking around wondering why people aren’t in “crunch mode,” the answer’s pretty simple. The thing we work hardest at is hiring good people, so we want them to stick around and have a good balance between work and family and the rest of the important stuff in life. If you find yourself working long hours, or just generally feel like that balance is out of whack, be sure to raise the (cont’d on page 19) – 16 – – 17 – A Timeline of Valve’s History Fig. 2-2 Method to move your desk 1996 1997 1. 2. 3. 4. Valve is formed in Kirkland, WA, by Gabe Newell and Mike Harrington. Gabe promises that if HL becomes the #1- selling game, the company will take everyone on vacation. Formation papers are signed on the same day as Gabe’s wedding. After internal review, HL deemed not good enough to ship. HL team returns to the drawing board and essentially starts over. Quake engine license is acquired from id Software. Production commences on the game soon to be known as Half-Life (HL). step 1. step 2. step 3. step 4. Unplug cords from wall Move your desk Plug cords back into wall Get back to work VA LV E M E THOD D IA G . 1 Prospero permanently shelved. Production commences on Valve’s second game, Prospero. Valve recruits and hires two game teams, including the first international employee from the UK. – 19 – H F N E :96:97::01 V A LV E 19 9 8 Half-Life: Day One OEM demo is released. Released as a demo bundled with the Voodoo Banshee graphics card, the OEM release circulates far beyond its original intended audience. Valve realizes the level of anticipation for the full game. Half-Life is released. Following a certain Black Mesa Incident, the world is never the same again. TeamFortress Software Pty. Ltd. is acquired. Creators of Team Fortress (TF) join Valve and commence work on Team Fortress Classic. Valve’s first company vacation to Cabo San Lucas, Mexico. # of employees: 30 # of children: 0 V A LV E H F NE:9 8 ::0 2 1999 2000 2001 Valve establishes a pattern of supporting the best mods and occasionally acquiring them. Mike Harrington amicably dissolves his partnership with Gabe Newell, leaving Newell as the sole head of Valve Corporation. Half-Life: Opposing Force is released. Counter-Strike (CS) is released. CS soon becomes the world’s #1 premier online action game. Ricochet is released. Half-Life: Deathmatch Classic is released. Expansion pack follows events in Black Mesa from the viewpoint of an invading soldier. Team Fortress Classic is released. Robin Walker demonstrates to the mod community how a game can be created quickly and easily with Valve’s SDK. Half-Life: Blue Shift is released. H F N E :99:00:01::03 V A LV E 2004 Source engine is unveiled. 2002 2003 Half-Life 2 (HL2) source code is stolen. A thief infiltrates Valve’s n...
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This document was uploaded on 03/03/2014.

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