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extended periods indicates a fundamental failure in planning or communication. If this happens at Valve, it’s a sign
that something needs to be reevaluated and corrected. If
you’re looking around wondering why people aren’t in
“crunch mode,” the answer’s pretty simple. The thing we
work hardest at is hiring good people, so we want them to
stick around and have a good balance between work and
family and the rest of the important stuff in life.
If you find yourself working long hours, or just generally
feel like that balance is out of whack, be sure to raise the
(cont’d on page 19) – 16 – – 17 – A Timeline of Valve’s History
Fig. 2-2 Method to move your desk
1996 1997 1. 2. 3. 4. Valve is formed in Kirkland, WA,
by Gabe Newell and Mike Harrington. Gabe promises that if HL becomes
the #1- selling game, the company
will take everyone on vacation. Formation papers are signed on the
same day as Gabe’s wedding. After internal review, HL deemed
not good enough to ship.
HL team returns to the drawing board
and essentially starts over. Quake engine license is acquired
from id Software.
Production commences on the game
soon to be known as Half-Life (HL). step 1.
step 4. Unplug cords from wall
Move your desk
Plug cords back into wall
Get back to work VA LV E M E THOD D IA G . 1 Prospero permanently shelved. Production commences on Valve’s
second game, Prospero.
Valve recruits and hires two game
teams, including the ﬁrst international
employee from the UK. – 19 – H F N E :96:97::01 V A LV E 19 9 8 Half-Life: Day One OEM demo is released. Released as a demo bundled with the
Voodoo Banshee graphics card, the OEM
release circulates far beyond its original
intended audience. Valve realizes the level
of anticipation for the full game. Half-Life is released.
Following a certain Black Mesa Incident,
the world is never the same again. TeamFortress Software Pty. Ltd. is acquired.
Creators of Team Fortress (TF) join Valve and commence work
on Team Fortress Classic.
Valve’s ﬁrst company vacation to Cabo San Lucas, Mexico.
# of employees: 30
# of children: 0 V A LV E H F NE:9 8 ::0 2 1999 2000 2001 Valve establishes a pattern
of supporting the best
mods and occasionally
acquiring them. Mike Harrington amicably
dissolves his partnership
with Gabe Newell, leaving
Newell as the sole head of
Valve Corporation. Half-Life: Opposing Force
is released. Counter-Strike (CS)
is released. CS soon becomes the
world’s #1 premier online
action game. Ricochet is released. Half-Life: Deathmatch
Classic is released. Expansion pack follows
events in Black Mesa
from the viewpoint of
an invading soldier. Team Fortress Classic
is released. Robin Walker demonstrates
to the mod community how
a game can be created
quickly and easily with
Valve’s SDK. Half-Life: Blue Shift
is released. H F N E :99:00:01::03 V A LV E 2004
Source engine is unveiled. 2002 2003 Half-Life 2 (HL2) source code
A thief inﬁltrates Valve’s n...
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This document was uploaded on 03/03/2014.
- Fall '14