Econ 483_Lecture 15_Indirect networks

E indirect networks open standards cases high tech

Info iconThis preview shows page 1. Sign up to view the full content.

View Full Document Right Arrow Icon
This is the end of the preview. Sign up to access the rest of the document.

Unformatted text preview: tandards Cases High-tech industry Video game industry In the late 80s & 90s: Games where seldom compatible across consoles. The demand for consoles was driven by the demand for compatible applications. Today, games have taken center stage. Consoles compete for game developers’favors. Developers may prefer to make their games compatible with all consoles & to sell them separately. Lecture 15: Indirect networks, Econ483: Econ of Innovation & Technology, Evangelia Chalioti c A ll rights reserved. E Indirect networks Open standards Cases High-tech industry vs Lecture 15: Indirect networks, Econ483: Econ of Innovation & Technology, Evangelia Chalioti c A ll rights reserved. E Indirect networks Open standards Cases High-tech industry Openness & entry: Apple vs IBM Apple Computer was introduced in early 80s. the 1st commercially successful desktop computer an integrated system with proprietary interfaces & applications IBM PC was introduced shortly afterward. based on the DOS operatin...
View Full Document

This note was uploaded on 03/16/2014 for the course ECON 483 taught by Professor Staff during the Spring '08 term at University of Illinois, Urbana Champaign.

Ask a homework question - tutors are online