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Unformatted text preview: expensive and the idea is to
design and test as many of the details as possible.
A high-fidelity prototype should
look like the final product. 21
21 Prototyping interactive gestures
To test the prototype you need a test plan and a
moderator script, that make sure your gestures are:
– Discoverable (“What would you do if you wanted to do X?”).
Meaningful (“Would you ever do that?”).
Useful (“Are you able to do what you wanted to do?”).
Usable (“Can you do that action?”). 10 test subjects will usually quickly reveal the flaws of
Introducing interactive gestures.
Designing for the human body.
Patterns for touchscreens.
Patterns for free-form gestures.
Documenting interactive gestures.
Prototyping interactive gestures.
Communicating interactive gestures.
The future of interactive gestures.
23 Communicating interactive gestures
Communicating interactive gestures means
communicating 2 pieces of information:
– Presence: there is a gestural system.
– Instruction: How to use the system. Three zones of engagement.
24 Communicating interactive gestures
People aren’t accustomed to using interactive
gestures. They have fear.
An attraction affordance should invite the user
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This document was uploaded on 03/21/2014.
- Fall '14