CSCI 1106 Introduction to Game Architecture

Each event is handled by an event handler the game

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Unformatted text preview:   Observa2on: “something” happens because “something else” happened •  Examples: –  We wake up when the alarm goes off –  We respond when someone asks us a ques2on –  We duck when something is thrown at us –  We cease talking when the lecture begins •  Answer: We respond to events •  Analogy: Actors act on cues In the Game World •  Observa2on: A game performs “some ac2on” when “something” happens •  Examples: –  Character moves when the mouse is moved –  An object explodes w...
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