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Unformatted text preview: division surface What are the good ways to model
the following objects? Projection Clipping Illumination and Shading Texture Mapping Texture Mapping What is the mapping function? Shadows Transparency Ray Tracing ● How to make a
hierarchy? For computing the radiosity, you use an
iterative approach KD-Tree KD-tree
● For 2 nearest
neighbours, what is
the order that the
photons are added in
● What are the photons
in the heap when the
algorithm ends? http://www.cs.mtu.
edu/~shene/COURSES/cs3621/NOTES/surface/bezier-de-casteljau. Direct de Casteljau
● Given (u,v), in every adjacent quad area,
sample a point by bilinear interpolation
● Iterate this process...
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- Spring '14