3.17 - -technical rationality to open complex...

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- subjective - time (meaning, limited permanent solutions, - one’s reasoning - lack of prediction - scope - disconnect in design process in the knowledge required and the knowledge claim to be no intended results and unpredictable consequences how to designers cope with “wicked problems”, prioritize what is more important and deal with other things at the end use what you know Paradoxes in Rationalizing - an absolute solution doesn’t exist in wicked problems - cycle of consequences - good/bad/better/worse not true or false design is based on plan making design in argumentative – clarification, confident designers can understand better in design we must use freedom to get somewhere design is fun – production of unconsequences that are not fun – how much do you treat as fun? Technical knowledge questioned - design needs to move from problem solving into efficiency => equity - efficiency to whom – need to really think of who you are effecting - consensus to pluralism => conflict – richness in opinions
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Unformatted text preview: -technical rationality to open complex boundaries-problem solving to problem finding (in our infinite ignorance there is a symmetry showcase what we know and what our ignorance to help solve the problem)-2 nd generation is more of a problem finding and people finding Contextualizing wicked problems-there is no definitive problem -No solving rules-Can always do better-Good or bad normative not factual-No immediate and generative answers-Solutions has an unlimited directions o Environment can change-every solution is one shot people implement-inumberable number of solution think of whole system, there is not constraints?-Each are unique minute differences between planning and design problems-Symptoms of another cannot solve definitive and might be solving the wrong problem-No certain way of explaining (symptoms) ____________________________________________________________________ _...
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3.17 - -technical rationality to open complex...

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