100%(1)1 out of 1 people found this document helpful
This preview shows page 1 - 4 out of 43 pages.
Week 2 - Assignment 2Strategy Card Game Design, GRATIS and Single Player PlaytestingBrittaniaByPhilip Crusoe JrABluffingStrategy Card Gamefor2-4PlayersAges14+Game Description:Britannia is a bluffing game where you compete to be the last player with at least1 card slot left on the table.GRATIS OutlineGoalsCollect CoinsEliminate players card slotsLast player left with a card slotRulesDecide who gets to go first by Rock Paper Scissors, Flip A Coin orRolling A Die.Shuffle Cards.Each player draws 2 cards, they must not be shown to other players onlywhen proving yourself. Also give 2 coins to each player.You can only do an action or grab a coin on your turn.To the start the game the first player must either do one of the actions onthe card or grab a coin.You can bluff and lie about an action or just tell the truth.Players can call on another players bluff, if they are right, that playermust forfeit the bluffed card and a slot card. Players can also counter on
any turn.ActionsBluffGrab coin from pileUse card abilityBlock cardCall someone's bluffKillBlock killExchange cards with playerExchange cards with main deck10 coins for a no block killTransitionsStartUse abilityCounterGrab coinLose coinLose card slotsGain card slotLose both card slotsEnd gameItemsDeck of 21 cards (3 of each 7 Deadly sins)CoinsSetupShuffle cardsDeal everyone 2 cardsDecide who goes firstGive everyone 2 coinsStart
Identify Meaningful ChoicesMeaningful ChoicesMeaningful Choice #1●Choosing whether to bluff or not is meaningful choice because you run into the risk of playing it safeand losing. As for the opposite when you bluff every round you may get caught and lose your cardslot●This occurs during your turn.Meaningful Choice #2●Another one would be whether you decide to use an action card or not again you could play it safeand lose. On the other hand, if you use the action on players or they see that you are winning youwill get attacked by someone.●During your turn or another players turn.Meaningful Choice #3●My last meaningful choice is not collecting coins. If you don’t collect coins you won’t be able toremove another player’s card slot, or by a card slot for yourself once you lose yours.●Throughout the entire game.Explanation(answer in at leastone paragraph)How do the Meaningful Choices listed above impact your game? How do they improve thegameplay? What would the gameplay be like without these choices?