The space shuttle commander rieber 1992 is a software

Info iconThis preview shows page 1. Sign up to view the full content.

View Full Document Right Arrow Icon
This is the end of the preview. Sign up to access the rest of the document.

Unformatted text preview: hem understand key principles or ideas (Hanna, 1986). For example, Interactive Physics is a microworld that allows students to conduct physics experiments related to motion (Roth, 2001). Here are some other examples of microworlds or contexts for exploration of principles. • Jasper Adventures (CTGV, 1992) uses interactive video to engage students in simulations that require them to apply important mathematics ideas as they problem-solve. For example, in one 62 simulation, students need to use their math and problem-solving skills to rescue a wounded bald eagle. • Archaeotype was created by New York’s Dalton School as a way of introducing students to history and archaeology, This multimedia computer simulation involves students in a collaborative archaeological dig where they discover artifacts and research what is known about ancient cultures (Dimaraki, Black, & Brown, 1998). • The Space Shuttle Commander (Rieber, 1992) is a software simulation that teaches Newtonian laws of motion to elementary and middle school students as they attempt to steer a space shuttle in space. Technology as a...
View Full Document

{[ snackBarMessage ]}

Ask a homework question - tutors are online