This preview shows page 1. Sign up to view the full content.
Unformatted text preview: olence on the TV screen (American
Academy of Pediatrics, 1999).
Beyond television, there is also an increasing amount of violence in other media children
consume. About 90% of children now live in homes that own or rent video game systems (Song
& Anderson, 2001). A 2001 Children Now survey of the content of video games found that over
80% of the games examined contained violence. Well over 50% of video games on the market
are violent and the violence is increasingly graphic and realistic. Because video games not only
show violence, but also engage the players in perpetrating violent acts, the negative impact of
video games on children can be greater than the impact of merely viewing violent TV programs or
movies on the screen (Cesarone, 1994; Grossman & deGaetano, 1999). In addition, children are
increasingly involved with computers and the Internet. Over two-thirds of U.S. children have
computers at home (Woodward & Gridina, 2000), a large proportion of which provide access to
the Internet and all the violence it contains.
Most entertainment media violence children see glamorizes violence; it conveys the messages
that hurting other people is acceptable, even e...
View Full Document
This document was uploaded on 04/03/2014.
- Fall '14