Operation phase the life cycle phase during which the

Info iconThis preview shows page 1. Sign up to view the full content.

View Full Document Right Arrow Icon
This is the end of the preview. Sign up to access the rest of the document.

Unformatted text preview: print characters with nonimpact printers, the paper can be sprayed with ink, magnetized, electrically charged, .heated, placed under pressure, or struck by laser beams. Non-positional number system: A number system in which each symbol represents the same value regardless of its position in the number and the symbols are simply added to find out the value of a particular number. It is very difficult to perform arithmetic with such a number system. Non-procedural languages: Programming languages that allow the users to specify "what" the output should be without describing all the details of "how" the data should be manipulated to produce that result. For example, 4GLs. Non-volatile storage: A storage medium that retains its contents when the power is turned off or interrupted. Notebook computer: A small, portable computer mainly meant for use by people who need computing power wherever they go. Numeric: Pertaining to a character set that contains the numbers 0 to 9. Object: The primitive element of a program written in an OOP language. Object Linking and Embedding (OLE): A feature found in application software packages that allows joining of documents in different applications so that changes in either document are reflected in the other document. Object program: A fully compiled or assembled program that is ready to be loaded into the computer. It results from the translation of a source program by a language processor. Objected-oriented software design: A technology to make programs generalized and to build software systems by combining reusable pieces of program codes called objects. Object-oriented database: A database model that captures object-oriented concepts such as class hierarchy, inheritance, and methods. Object-Oriented Programming (OOP): A programming methodology that deals with solving problems by identifying the real-world objects of the problem and the processing required of those objects, and then creating simulations of those objects, their processes, and the required communications between...
View Full Document

This document was uploaded on 04/07/2014.

Ask a homework question - tutors are online