healthcomm

healthcomm - The active user of interactive media Using...

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1 Using Video Games to Improve Health Behaviors Guest Lecture: Health Psychology, UCSB Debra Lieberman, Ph.D. Department of Communication, UC Santa Barbara February 12, 2008 The active user of interactive media Increasingly, we want to be able to do something with a screen, not simply watch it Children are especially active users “A book can explain, but you have the experience in a video game.” Adults are spending increasing amounts of time with interactive media 1.5 hours per day playing interactive games Why Nintendo video games? Video games are popular; played during leisure time “Cool,” perceived as a kids’ medium Side-scrolling adventure – favorite genre Interactivity, role-playing, feedback, record-keeping Algorithms Asthma peak flow level: Diabetes blood glucose level: Health goals are aligned with game goals Staying in optimal zone helps win the game Theory-based design
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This note was uploaded on 04/08/2008 for the course PSYCH 101 taught by Professor Sherman during the Winter '08 term at UCSB.

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healthcomm - The active user of interactive media Using...

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