violence on aggressive behavior have not concluded, and as long that is true, there is no
way to determine whether violent content in video games leads to increased aggressive
behavior.
Kooijmans mentioned that exposure to violent media reinforces and increases aggressive
tendencies that already exist in an adolescent. How is that possible? One could argue that
adolescents discover a way to spill out their rough emotions through aggressive behavior
as a mechanism to alleviate those emotions. Yet there is still the question of cause-and-
effect directionality. An angry adolescent may come to like violent media with its
negative effects. Violent media could reinforce and increase aggressive behavior, but it
may be the anger that led the adolescent to like violent media.
The major limitation of Kooijmans' argument is the lack of demonstrated causality
between violent content in video games and aggressive or hostile behavior. This
limitation is deepened by confusion over the definition of violence. Other than that,
Kooijmans helped ongoing research on video game violence to stand out by calling for
more research.

Video Game Violence and the Emerging Psychopath
Sean P. Neubert
Rochester Institute of Technology
This paper investigated the correlations between video game exposure during puberty and
aggressiveness. The primary focus of this investigation was the general aggression model
(Anderson & Bushman, 2002). I will argue that aggressive and violent behavior are
related to antisocial personality disorder.
Antisocial personality disorder is characterized by impulsivity and indifference to the
suffering of others. Aggressive behavior is quite frequent among those with antisocial
personality. There are two theories regarding the origin of these behaviors, one that
claims that it has a biological basis and one that claims that it is learned socially. It is
possible that such behavior is related to violent video game usage.
The general aggression model claims that violent video games desensitize people to
aggression. A majority of violent video games provide as simulation dangerous stimuli,
such as monsters or hostile enemies with weapons. Psychopaths often do not show the
same fear response to threatening stimuli (this is a physiological or biological difference).
Continually playing games in which the only positive outcome is the violent demise of
enemies could positively reinforce antisocial behavior and perhaps even cause such a
physiological difference over time. Some researchers have claimed that exposure to
antisocial behavior can be a cause of antisocial behavior in others (Levenson, Kiehl, &
Fitzpatrick, 1995). So, are the causes of these behaviors biological or learned?
Individuals high in hostility are more likely to become aggressive when exposured to
violent video games, whereas individuals low in hostility are less likely to become
aggressive when exposed (Gentile, Lynch, Linder, & Walsh, 2004). This may lend some
insight into the differing theories on the causes of antisocial behavior. Individuals high in


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- The Hours, Video game controversy