These playtests will be conducted without your intervention, the players will try to learn your game basedonly on the rules you give them. Try to intervene only when absolutely necessary. Your playtesters maybecome angry and frustrated, which is okay. You need to document when and why these things happen inorder to fix the problem for the next playtest.
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INSTRUCTIONS ONLYBEFORE SUBMITTING YOUR WORK, DELETE THIS PAGERulebookAssignment DetailsThis week you will be taking your revised Rules from the GRATIS section and creating a more streamlinedversion of a Rulebook. You will be giving this Rulebook to your players for the remainder of your playtests.You should print out the rules before each playtest. Using the Rules provided, they should be able to set-upand play your game without asking you for help.For Example: When you purchase a new board game and play it for the first time, the designer isnot thereto help you learn to play. You rely on the rules and instructions to learn the game.Your Rules will be fairly extensive and heavily iterated upon over the next week. Your goal should be tomake the rules and instructions clear, concise, and detailed enough to teach your players effectively withoutrelying on the game designer for help. You should continue making modifications to this section during yourtesting.A typical game rulebook has the following sections:1. Thematic backstory2. List of game components3. Setup4. Objective5. Turn overview6. Details regarding various game mechanics7. Ending the game8. Examples of playPlease make notations of changes and revisions to your rules in the section below the example Rulebook.We want to see that you are testing and revising your documentation properly.Below are some Rulebook Examples for Reference●Memoir 44 Rulebook Example●Settlers of Catan Rulebook Example●Ticket to Ride Rulebook Example●Pandemic Rulebook Example
RulebookDELETE THIS INSTRUCTIONAL BOX BEFORE SUBMITTINGUnder each header below, replace the text in the white boxes with your owninformation.Thematic BackstoryHere you should include your fun flavor text for your game. Set the stage for the players to get them in theright mindset for your card game. Note: This is not a creative writing assignment. Your goal is not to createan amazing story, your focus should be on the card game mechanics. Keep this short and sweet.List of Game ComponentsHere is where you will list the components of your game, typically in bullet form.Components Example:56 Game Cards●24 Red Cards●24 Blue Cards●8 Yellow Cards●Instruction Manual●Cheat Sheet / Quick ReferenceGame SetupHere is where you will instruct the players on how to set up your game. What are the basic setupinstructions?For Example: How many cards are dealt out to each player? Where do the cards go? What is publicknowledge and what should be hidden? What components do players need at the start of thegame?
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Term
Fall
Professor
N/A
Tags
Card game