The Color option specifies the beginning and ending gradient colors which are

The color option specifies the beginning and ending

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The Color option specifies the beginning and ending gradient colors, which are displayed, respectively, in the left and right boxes, or color stops . Double-click a color stop to choose a color. Drag the color stops to adjust the transition smoothness between the colors. The Color Stop Color option and the Color Stop Opacity option specify the color and opacity of the selected color stop. Click the triangle above the color stop you want to define and make adjustments as necessary. The Angle option (available for Linear Gradient only) specifies the angle of the gradient. The Repeat option specifies the number of times to repeat the gradient pattern. 4-Color Gradient Creates a gradient fill composed of four colors, with a color emanating from each of the object’s corners. The Color option specifies the color that emanates from each corner of the object. Double-click a color stop to choose a color. Drag the color stops to adjust the transition smoothness between the colors. The Color Stop Color option and the Color Stop Opacity option specify the color and opacity of the selected color stop. Click the triangle above the color stop and make adjustments as necessary. Bevel Adds a beveled edge to the background. Balance option specifies the percentage of the bevel that the shadow color occupies. Eliminate Specifies that no fill or shadow is rendered. Ghost Specifies that the shadow is rendered, but not the fill. Eliminate and Ghost work best with objects that have shadows and strokes. To add a sheen You can add a sheen to any object’s fill or stroke. A sheen resembles a streak of colored light across the surface of an object. You can adjust a sheen’s color, size, angle, opacity, and position. 1 Select the object. 2 Select Sheen in the Title Properties panel. 3 Click the triangle next to Sheen and set its options. Note: If the object’s texture obscures the sheen, deselect the Texture option in the Title Properties panel. To load a texture You can map a texture to any object’s fill or stroke. To add a texture, specify a vector or bitmap file (for example, an Adobe Photoshop file), or use one of several textures included with Adobe Premiere Pro. 1 Select the object.
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ADOBE PREMIERE PRO 2.0 User Guide 223 2 In the Title Properties panel, select Texture for the object’s fill or stroke, and click the triangle next to it to reveal the options. 3 Click the Texture swatch and select a file on the hard disk, or navigate to Program Files/Adobe/Premiere Pro/Presets/Textures to open a texture, and then click Open. 4 To specify how the texture scales, aligns, and blends with its associated object, set any of the remaining options: Note: To remove a selected object’s texture, deselect Texture in the Title Properties panel. Flip With Object Flips the texture horizontally and vertically when the object is flipped (by dragging the control points over each other).
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