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The first reason is to contradict critics’ opinion and untruth about playing games.
Huh 2First, critics think that playing game is a waste of time. However, the article insists that the time to play game is valuable because it satisfies human wants and plays a key role in solvingproblem in the world. Most of all, the untruth is that gamers ignore and deny reality by concentrating on virtual world. When it comes to the untruth, the article contends that gamersdo not neglect their real lives to work, study, and take care of family. Moreover, it is obvious that gamers do not ignore and deny reality according to the article Reality Bytes: Eight Mythsabout Video Games Debunked [Jen12]. The article points out that playing video game does not make gamer become insensitive to reality. They feel and respond in the same way regardless of virtual world and real world. Definitely, the refutation complements the argument of the article by making critics concede their point and breaking social convention. Another reason is that the article uses research material. Statistics in the article showsthe number of gamers in the United States, of hours that gamers spend playing game, and of Face book users who play social games. Those statistics inform of that 183 million gamers are active in America, and gamers play games for 45hours in a week, and 40% of Face book users play social games to strengthen their personal or social connections [Mcg12]. The purpose of the statistics is to show current status about gamers in America. Moreover, the article mentions examples about what goal, enterprise, and problem people set, begin, and deal with by playing game. Those examples convey that gamers of the game Guitar Hero tend