As an example assume a training developer would like

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Statistics for Business & Economics, Revised
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Chapter 13 / Exercise 16
Statistics for Business & Economics, Revised
Anderson
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negotiation type (based on a pre-determined list) and have the tools build a basic, tailorable, vignette. As an example, assume a training developer would like to create a vignette in which a student interacts with an indigenous character. The developer would choose the culture, the language, and the general mood of the character (e.g., anti- American, with perhaps a scale to indicate his level of hostility). Additional components of the vignette authoring tool might indicate how willing the character is to negotiation, expectation of a gift, openness to bribery, etc. The authoring tools would draw from pre-defined characters and settings to create a rudimentary vignette which the training developer could further tailor. PHASE I: Phase I consists of a research study and analysis of the three main areas for robust language and cross- cultural familiarization training tools. The first would be in computer-based natural language understanding tools, and the requisite artificial intelligence to provide tailored feedback to a student based on a “training” session in which the student speaks several phrases in order for the training application to “train” itself to the student’s accent. The second would consist of reusable 3D component technology, interactive simulation authoring tools, and libraries of emotion and cultural behaviors for creating cross-cultural awareness scenarios. The third would be a design baseline for combining the technology into a prototype to demonstrate the tools in a military-pertinent environment. PHASE II: Phase II will consist of the development of the prototype envisioned in Phase I. The prototype will demonstrate the feasibility of both elements: • A language familiarization sub-course utilizing natural language understanding. A new student should be able to “train” the software to understand his/her voice, and receive coaching as he/she practices elementary phrases in a foreign language. and • Tools that allow a training developer to select from one of (minimum) two cultures, and build an interactive vignette as described in the description. While these two areas are somewhat disparate, they are both required for training developers to create robust training applications that allow students to gain enough of an understanding of foreign language and cultures to carry on the types of negotiations that are becoming more commonplace in the Stability Operations and Support Operations in which US forces are currently engaged. PHASE III DUAL USE APPLICATIONS: It is anticipated that Defense language schools, Civil Affairs, Special Forces, military and civilian intelligence agencies, and the Department of State would be interested parties in continuing funding on such an effort. In addition, US firms that do business overseas would likewise benefit from this technology. Finally, the foreign language education market would likewise benefit from this technology.
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Statistics for Business & Economics, Revised
The document you are viewing contains questions related to this textbook.
Chapter 13 / Exercise 16
Statistics for Business & Economics, Revised
Anderson
Expert Verified

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