For example when you purchase a new board game and

This preview shows page 18 - 21 out of 36 pages.

For Example: When you purchase a new board game and play it for the first time, the designer isnot thereto help you learn to play. You rely on the rules and instructions to learn the game.Your Rules will be fairly extensive and heavily iterated upon over the next week. Your goal should be tomake the rules and instructions clear, concise, and detailed enough to teach your players effectively withoutrelying on the game designer for help. You should continue making modifications to this section during yourtesting.A typical game rulebook has the following sections:1. Thematic backstory2. List of game components3. Setup4. Objective5. Turn overview6. Details regarding various game mechanics7. Ending the game8. Examples of playPlease make notations of changes and revisions to your rules in the section below the example Rulebook.We want to see that you are testing and revising your documentation properly.Below are some Rulebook Examples for ReferenceMemoir 44 Rulebook ExampleSettlers of Catan Rulebook ExampleTicket to Ride Rulebook ExamplePandemic Rulebook Example
We have textbook solutions for you!
/Management-13th-Edition-9780357033807-577/
The document you are viewing contains questions related to this textbook.
Chapter 10 / Exercise step6
Management
Daft
Expert Verified
RulebookDELETE THIS INSTRUCTIONAL BOX BEFORE SUBMITTINGUnder each header below, replace the text in the white boxes with your owninformation.Thematic BackstoryHere you should include your fun flavor text for your game. Set the stage for the players to get them in theright mindset for your card game. Note: This is not a creative writing assignment. Your goal is not to createan amazing story, your focus should be on the card game mechanics. Keep this short and sweet.List of Game ComponentsHere is where you will list the components of your game, typically in bullet form.Components Example:56 Game Cards24 Red Cards24 Blue Cards8 Yellow CardsInstruction ManualCheat Sheet / Quick ReferenceGame SetupHere is where you will instruct the players on how to set up your game. What are the basic setupinstructions?For Example: How many cards are dealt out to each player? Where do the cards go? What is publicknowledge and what should be hidden? What components do players need at the start of thegame?ObjectiveHere is where you will describe the goal of the game. You should be able to state this in one or two simplesentences.. Your goal needs to be clear to the players so they can quickly remember how to win the game.For Example: Players gain victory points by building structures and taking over territories. The firstplayer to reach 10 victory points wins the game.
Turn OverviewHere is where you will structure out the overview of a players turn. This is typically done with a paragraph ofexplanation followed by a numbered list where players can follow along with each step. You do not want togo into too much detail in each step here, instead you can point players to the next section for more detailson complicated turn actions.

Upload your study docs or become a

Course Hero member to access this document

Upload your study docs or become a

Course Hero member to access this document

End of preview. Want to read all 36 pages?

Upload your study docs or become a

Course Hero member to access this document

Term
Fall
Professor
N/A
Tags
Playing card, Card game
We have textbook solutions for you!
The document you are viewing contains questions related to this textbook.
Management
The document you are viewing contains questions related to this textbook.
Chapter 10 / Exercise step6
Management
Daft
Expert Verified

  • Left Quote Icon

    Student Picture

  • Left Quote Icon

    Student Picture

  • Left Quote Icon

    Student Picture