The researcher then assigns the subject to the group; experimental or control groups whenthe experimental group is the group exposed to the treatment that is to one version the independent variable and the control group that is not exposed to the treatment, this contrast withthe experimental group and serves to a comparison.The last method to analyze a social problem is using existing sources. This means that sociologist do not necessarily need to recollect new data to conduct a research and test a hypothesis. They can use the term that is called secondary analysis this just means that sociologist and use the data that it’s been already collected by other researchers and open a new analysis. Ones they have designed the type of research they will follow, the fifth step in the scientific method for sociologist proceed to the collection of the data which will guide them to one of the last steps that is analyzing the data closely.
When all these steps had been already developed sociologist are preparing to draw a conclusion to the problem that had been plant and often they leave a gate open for further researches.Hypothesis “Teens who play mature-rated, risk-glorifying video games tend to become reckless drivers” study by Bowen, 2012.Conduct Literature Review:Automobile collisions have been the leading cause of death for American teens for generations. Since 2007. It’s been proved that teenagers are the most reckless drivers, but is this due to the stage that they are? or to previews behaviors that they have been exposed to? Researchers conducted a longitudinal study involving more than five hundred U.S. teenagers who answered a series of questions over four years in four waves of telephone interviews. Fifty percent of the teens reported in the first interview that their parents allowed them to play mature-rated games and among those, 32 percent said they had played Spider-Man 2, 12 percent had played Manhunt and 58 percent had played Grand Theft Auto III (which is the number one in terms of violence). Playing video games such as Grand Theft Auto III, Manhunt and Spider-Man 2 was associated with increases in sensation seeking, rebelliousness and self-reported risky driving, the study found. Higher rankings in sensation seeking and rebelliousness were directly linked to risky driving habits, automobile accidents, being stopped by police and a willingness to drink and drive (as it is presented on the game Grand Theft Auto). Between the second and third interviews, teens who said they had been pulled over by thepolice increased from 11 percent to 21 percent; those who said they had a car accident went from8 percent to 14 percent. In the third interview, when the teens were about 16 years old, 25
percent said "yes" when asked if they engaged in any unsafe driving habits. In the final
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- Fall '15