A common language to read and relate urban space 5

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A common language to read and relate urban space – 5 components: PEDNL - way to view components of a city: - Paths: Street, bikeway, trail through park or woods Capillaries of a city - Edges: Buildings, sidewalks have edges Helps define boundaries – physical and emotional - Districts Could be intersections of main roads, parks
i.e Yonge and Dundas, Nathan Philips Square - Nodes Downtown Toronto is a node A peak of density and activity Inflection point of activity and identity - Landmarks Chicago is a good example of urban design The Bean is an example – stainless steal looks like a kidney bean CN Tower could be a landmark A “logic” to space, place ***EXAM QUESTION***: How much, and how, can land use planning influence the design of buildings and the spaces in between? Official Plans/Secondary Plans: board policies re. “character” and “interface” between buildings…the “public and private realms” Zoning by-laws: “Performance standards” for development, related to height and massing Subdivision: conditions of draft plan approval, including “architecture control” - Prevent monotony and everything looking the same - i.e Developer of Don Mills made it so all the houses in the area had a blue roof Site Plan Control - Various roles of planning documents Urban Design Guidelines *** - You can influence the colour and type of brick - If its really important we should treat it that way - Developer pays for everything so you need the right balance between choosing quality and price Tall Building Guidelines - Occupy most landmarks and nodes - Should pay attention how tall buildings are designed Design Review Panels - Design juries appointed by Council - Make recommendations and comments on applications about look/feel/quality of design - To ensure building looks nice - Sometimes will approve if design recommendation is implemented How to make an attractive city ” (Video) – WILL NOT BE TESTED What was the perspective (ideology?) of the creators? Are these the right ingredients? 1. Not to chaotic, not too ordered
- City needs order (organization) - Excessive order and regularity isn’t good either - Need order and variety, organized complexity 2. Visible life - Needs to show that there are people living and working - Full of life (people traffic) - Beauty and practicality is a must 3. Compact - Saves energy to have houses compact ex. Brazil - Living closely to people creates uplifting surroundings - Any square over 30m is too large - Ideal square gives containment but not claustrophobia - Modern planners give maximum privacy b/c they think that’s what we want – we don’t we just don’t know it/how to ask for it 4. Orientation and mystery 5. Scale - Ideal height for city blocks is 5 storeys - Higher buildings/towers should be special i.e CN Tower

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