Level this is a measure of how generally buff and

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Level: This is a measure of how generally buff and studly you are. When the rules or cards refer to your Level, capitalized, they mean this number. You gain a level when you kill a monster, or when a card says that you do. You can also sell items to buy levels (see below). You lose a level when a card says you do. Your Level can never go below 1. However, your combat strength can be negative, if you get hit by a Disaster, are backstabbed, or suffer some other kind of penalty. Class: Characters may be Bloggers, Kids, Militia, or Scientists. If you have no Class card in front of you, you have no class. It’s OK, the world is ending anyway. Each Class has special abilities, shown on the cards. You gain the abilities of a Class the moment you play its card in front of you, and lose them as soon as you discard that card. Some Class abilities are powered by discards. You may discard any card, in play or in your hand, to power a special ability, unless the ability says otherwise. See the Class cards for when abilities can be used. You can discard a Class card at any time, even in combat: “I don’t wanna be a Scientist anymore.” When you discard a Class card, you become classless until you play another Class card. You may not belong to more than one class at once unless you play the Super Munchkin card. You may not have two copies of the same Class card in play. I TEMS Each Item card has a name, a power, a size, and a value in Gold Pieces. An Item card in your hand does not count until you play it; at that point, it is “carried.” You may carry any number of small Items, but only one Big one. (Any item not marked Big is considered Small.) You may not simply discard one Big item to play another; you must sell it, trade it, lose it to a Disaster or Bad Stuff, or discard it to power a Class ability. If something lets you have more than one Big item (for instance, the Cheat! card) and you lose that ability, you must either correct the problem immediately or get rid of all but one Big item. If it’s your turn and you’re not in combat, you can sell the excess Big items (as long as you have at least 1,000 Gold Pieces of Items to sell). Otherwise, you must give them to the lowest-Level player(s) who can carry them! If any Big items are still left over, discard them. Anyone can carry any item, but some items have use restrictions: for instance, the Double-Barreled Slingshot can only be wielded by a Kid. Its bonus only counts for someone who is, at the moment, a Kid. Likewise, you may also use only one Headgear, one suit of Armor, one pair of Footgear, and two “1 Hand” items (or one “2 Hands” item) . . . unless you have a card that lets you ignore these limits. If you are carrying two Headgear cards, for instance, only one of them can help you. L EVEL C OUNTERS : I T S N OT C HEATING , I T S U SING THE R ULES ! If you have an iPhone, iPod touch, iPad, or Android phone, you’ll like our Level Counter smartphone app. Just search for “ Munchkin level counter” or click the link at levelcounter.sjgames.com . Even better, it gives you personal in-game advantages to make your friends jealous . . . which is what being a munchkin is all about!
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  • Fall '09
  • Seal, munchkin, Steve Jackson Games, John Kovalic

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