might do think or feel These stories had been used before in successful studies measuring aggression-levels at different temperatures(Campbell

Might do think or feel these stories had been used

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might do, think, or feel. These stories had been used before in successful studies measuringaggression-levels at different temperatures. (Campbell)Overall, the students who played the violent games gave more aggressive responses than thestudents who played non-violent games. The level of aggression displayed depends mostly on theindividuals’ personality, though. Markey says:Their personality made a big difference. People who are extremely angry tend to be much moreaffected by violent video games than people who are not angry, and of course the opposite is truethat people who are not angry are virtually unaffected by violent video games. So it’s both theperson and, in essence, the situation.Moreover, researchers proved that boys who do not learn as well as others should not playviolent games often. These boys feel inferior to others, so they are more attracted to aggressionthan boys with a higher ability of education (Do Violent Video Games Cause BehavioralProblems?). The boys who initially have a hard time distinguishing right from wrong are morelikely to view violence as an acceptable way to solve conflicts. Violent video games canencourage this behavior in young boys.The cause of violent behavior is determined by five factors: neighborhoods, families, peers,individual traits, and behaviors. For example, some researchers have discovered that living inviolent crime-filled neighborhoods increases the chances that children from that area willbecome aggressive. Also, a child’s familiarity with domestic violence, like spousal abuse andchild abuse, increases the risk of violent behavior but does not necessarily cause it. “Constantexposure to violence from multiple sources, including first person violent video games, in theabsence of positive factors that help to buffer these negative exposures is likely to increase theprobability that youth will engage in violent behavior” (Cooper and Zimmerman). In addition,the American Psychological Association found that violent behavior is learned during earlychildhood. Ultimately, children’s behavior is shaped by the media. According to someresearchers, the cause of violence is dependent on flawed brain chemistry, brain damage, geneticdefects, or an unhealthy psychological environment. Violent behavior is linked to theneurotransmitter, serotonin. People with normal or elevated serotonin levels show more restraintand think things out. Those with low serotonin levels are impulsive and temperamental, whichmeans that they are more prone to exhibit aggressive behavior (Bernstein).There have been many opposing opinions on the cause of violent behaviors. One of the mostargued is nature versus nurture. Are we genetically predisposed to a violent nature? The debatebetween nurture and nature is one of the oldest issues in psychology. It was debated between theearliest of philosophers. Nature is centered on the contributions of genetics and environment to
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  • Abnormal Psychology, Nonviolent video game, Video game genres, Hotz

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