Therefore i divided the second theme into 4 sub themes health relationship with

Therefore i divided the second theme into 4 sub

This preview shows page 27 - 30 out of 43 pages.

implications of MMOG game addiction. Therefore i divided the second theme into 4 sub-themes: health, relationship with friends, with family, and school. To make the analysis clear, the interview people have been named i.p.A- i.p.D. Interview person A (i.p.A): a female, who is the grade 11 senior high school student studying at the STI Calbayog. Interview person B (i.p.B): a male, who is the grade 11 senior high school student studying at the STI Calbayog. Interview person C (i.p.C): a male, who is the grade 12 senior high school student studying at the STI Calbayog. Interview person D (i.p.D): a male, who is the grade 12 senior high school student studying at the STI Calbayog.
5.1 Reasons of Addiction The first theme I went through with them is the reason, i.e., how the students become addicted to the online games. According to the answers we got from the four interviewees, I conclude and infer several possible reasons of online-game addiction. EFFECTS OF ONLINE GAME ADDICTION 28 Firstly, all of our interviewees spent more time to mention the feelings and pleasure in which the game provided for them. As similar as i.p.C said that, “I have never felt such satisfied and happy before in doing other things. So gradually I have no interest in other activities or school work”, pursuing this kind of euphoria, teenagers cannot control themselves but keep playing the games. All the interviewees admitted the euphoria computer games bring exciting and interest to them. In addition, “When I pay all the attention to the games, I will forget the failure of examination, and forget a lot for pressure and problems,” i.p.B said. In the same way, the interviewees in the study said that they felled more interesting and more hobby in virtual world and tried to avoid and escape problems in out-game life when playing games, and the certain degree of addiction for them mainly relayed on games, an invisible and a happy world. However, after immersing the playing games for some time, they would meet more and more problems that were coming up due to the addiction of online games, which may lead them to have a stringer willing to avoid these problems. For the second reason, i believe it owes to the online games themselves. “Facebook-games are boring, you just sit there and click you know, but CS can be more exciting and you sit there playing with your friends”, i.p.A mentioned. It is no 25 doubt that the games are designed to be attractive and addictive. The purpose of designing the games is to make the game players never
want to stop playing. Thus, they are looking for ways to make their games more attractive and interesting, so the players will spend lot of time and money in the games. From what he said, we can see that not only her own willingness to win, but also the game itself is designed addictive, which means they attract people keep playing without stop by providing gorgeous scenes, EFFECTS OF ONLINE GAME ADDICTION 29 challenging stages, upgrading systems, role playing, rewarding strategy and so on.

  • Left Quote Icon

    Student Picture

  • Left Quote Icon

    Student Picture

  • Left Quote Icon

    Student Picture