• “ Sue the Witch ” another popular player who was actually a man.
Meanwhile… • Origin was acquired by Electronic Arts in 1992 • There was tension between the studio and their new owner
Ultima Online (1997) • Created by Origin, makers of the single player Ultima games • The defining moment in MMORPGs • After a rough start, the game ’ s popularity and community grew
What Ultima theFirst MMO? • MMO = Massively multiplayer online game • Depends on your definition
Kesmai (1984) • Islands of Kesmai and Dungeons of Kesmai are said to be the first text-based MMORPGs. • Up to 100 people could play simultaneously. • With most services charging per hour, the game was very expensive to play. • Kesmai would become the name of the company, and it would release many online game including Mega Wars and Air Warrior.
Neverwinter Nights • Ran on AOL 1991-1997 • Co-developed by Stormfront Studios, TSR, SSI • AOL founder Steve Case was determined to get it, and apparently harassed the parties involved for 200 days straight • According to some, it was the first graphical MMO • It cost $6/hour to play • Held the record for simultaneous user sessions (Could support 200, was upgraded to 500)
The First “Real MMO”? Trip Discovered It • Trip Hawkins, now at his new company 3DO, purchased and published the game • He was the first to use the term “massively multiplayer” • Supported 250 user sessions • The world was persistent • Raph Koster questions that it was the first persistent world, or the first MMORPG, but says it was “ the first true Internet-based game … not private network-based game ”
Meridian 59 (1996) • Archetype Interactive • One of the first commercial 3D graphical online RPGs • First one to gather large amounts of players in a persistent world • Placed a heavy emphasis on player killing • Didn ’ t do well financially
Lessons to Learn • Arcade/Console games started out by providing the Challenge and Catharsis • PC Games made big strides in Context • MUD was the precursor to the MMO
Part V: PC Gaming Does Not Die, It Evolves
For every advantage of PC Gaming, there is a disadvantage
Advantage: Open Architecture • If you know how to make a game, do it! • No hardware royalty rate (until Windows Vista came along) • More more freedom to experiment, and possible to make it on your own
Disadvantage: Piracy • Open architecture meant games were VERY easy to copy • And when the Internet came along, pirated games became even easier to distribute
E.g. Demigod (2009) • Stardock game saw 120,000 people playing it online the day it launched • The number of legitmate connections? • Estimated at 18,000!
Disadvantage: No Standards • There was only one NES. Design for one, you design for all • With PCs, you had to predict what computer would be standard when your game was released • What sound card? What graphics card? What operating system? What service pack?
- Spring '20
- pc gaming