Goldstein J 2001 Does Playing Violent Video Games Cause Aggressive Behaviour

Goldstein j 2001 does playing violent video games

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Goldstein, J. (2001) ‘Does Playing Violent Video Games Cause Aggressive
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Behaviour?’, paper presented to Playing the Rules Conference, Universityof Chicago, 27 October 2001. Griffiths, M. (1999) ‘Violent video games and aggression: review of theliterature’. Aggression and Violent Behavior, 4, (2), 203–212. Griffiths, M.D., Davies Mark N. O., and Darren Chappell (2004) ‘Onlinecomputer gaming: a comparison of adolescent and adult gamers’ Journal of Adolescence, 27, (1), 87-96. Gunter, B. (1998) The Effects of Video Games on Children. Sheffield: Sheffield Academic Press. Grossman, D. and DeGaetano, G. (1999) Stop Teaching our Children to Kill: A Callfor Action against TV, Movie and Video Game Violence. New York: Random House. Haninger, K., Ryan, M.S. and Thompson, K.M. (2004) ‘Violence in teen-ratedvideo games’. Medscape General Medicine. Harris, J. (2001) ‘The Effects of Computer Games on Young Children – a review of theresearch. RDS Occasional Paper No 72: London, Home Office. Heins, M. and Bertin, J.E. (eds.) (2002) ‘Brief Amici Curiae of Thirty-Three MediaScholars in Support of Appellants, and Supporting Reversal’. United States Court of Appeals for the Eighth Circuit, Interactive Digital SoftwareAssociation v St. Lois County September 24th 2002. Huesmann, L.R. (1999) Violent videos and violent video games: why do they causeviolence and why do they sell? Testimony before the Senate Committee oncommerce, science and transportation regarding ‘marketing violence to children’,May 4, 1999. IDSA. (2001) Video Games & Youth Violence: Examining the Facts. International Washington D.C: Interactive Digital Software Association. Jones, G. (2003) Killing Monsters: Our Children's Need for Fantasy, Heroism andMake-believe Violence. New York: Basic. Kent, S.L. (2001) The Ultimate History of Video Games. Roseville, California: Prima Publishing Krahé, B. and Möller I. (2004) ‘Playing violent electronic games, hostileattribution style and aggression related norms in German adolescents’. Journal of Adolescence, 27, 53-69. Kirsh, S.J. (2003) ‘The effects of violent video games on adolescents. Theoverlooked influence of development’. Aggression and Violent Behavior, 8, (4), 377-389. Livingstone, S. (2002) Young People and New Media, London: Sage.
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Millwood Hargrave (2003) How Children Interpret Screen Violence London: Broadcasting Standards Commission. Mitchell, A. and Savill-Smith, C. (2004) The use of computer and video games forlearning, London, Learning Skills Development Agency. Newman, J. (2004) Videogames, London, Routledge. Raessens, J. and Goldstein, G. (2004) Handbook of Computer Game Studies. Cambridge, Mass: MIT Press. Reichhardt, T. (2003) ‘Video violence: Playing with fire?’ Nature, 424, 367-368. Scott, D. (1995) 'The Effects of video games on feeling of aggression', The Journal of Psychology, 129 (2) 121 - 132. Slater, M.D. (2003) ‘Alienation, aggression and sensation seeking as predictors ofadolescent use of violent film, computer, and website content’. Journal of Communication, 53, 105-121.
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