Multiple viable ways for players to achieve victory

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multiple viable ways for players to achieve victory? What improvements can you make from theseobservations to enhance the Meaningful Choices available?2. Did your Flowchart do a good job of explaining the player actions and overall flow of the game? Whatquestions did your players ask you during the playtest about your rules? What steps will you take to clarifythose areas? Were there any instances or situations that were not covered by the rules or Flowchart at all?3. What are some of your thoughts on your design? Did your players have any contributions or thoughtson your design? Are you planning on changing your design based on those observations? Explain yourdecision.
INSTRUCTIONS ONLYBEFORE SUBMITTING YOUR WORK, DELETE THIS PAGEPAUSEBefore Continuing to Your Next Playtest:Make changes to your game based on your observations from Group Playtest #1.This may involve updates to your GRATIS, Flowchart, and Game Components.All Done?Proceed to the Next Playtest
INSTRUCTIONS ONLYBEFORE SUBMITTING YOUR WORK, DELETE THIS PAGEGroup Playtest #2 (including the Designer)Assignment InstructionsIn This Section, You Will:1.Playtest a second time with your latest rule changes and a different group of people (includingyourself)2.Take a photo of your playtest including your flowchart and embed it in your document3.Document your playtest findings by answering the Corresponding Questionnaire
Group Playtest Photo #2DELETE THIS EXAMPLE BOX AND INSERT YOUR OWN PHOTO IN THIS PAGEPlaytest Photo:Your photo needs to include the following for full credit:1.The cards and components you have created for this assignment during a game2.Your Flowchart which is used as a game overview for new players3.Proof that actual humans are playing your gameYOUDO NOTNEED TO SHOW YOUR PLAYERS’ FACES. HANDS-ONLY (EXAMPLE BELOW) ORBODY-ONLY SHOTS ARE OK.Delete the example photo and replace with your game session photo.
Group Playtest #2 Questionnaire(at leastone paragraph per question)1. After your updates from the first playtest this week, describe the Meaningful Choices your playersmade this time. Did these choices lead to interesting strategies? Did you eliminate any dominantstrategies, or are they still present? What other improvements can be made to the mechanics of thegame?2. After updating your rules and Flowchart, did players understand how the game was to be played? Didyou encounter new questions that were not addressed in the rules? How can you continue to clarify andsimplify the explanation of your rules?3. How did your design changes after the previous playtest alter the gameplay? Were these goodchanges, or did they negatively affect the game? Are you finding that these iterations are smaller tweaksor larger mechanical changes? With this in mind, do you feel like you are close to the “final design” of yourgame?
INSTRUCTIONS ONLYBEFORE SUBMITTING YOUR WORK, DELETE THIS PAGEPAUSEBefore Continuing to Your Next Playtest:Make changes to your game based on your observations from Group Playtest #2.

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Term
Fall
Professor
N/A
Tags
Card game, Discard Pile

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