3 Literature Review Violent games are an extensive industry worth 10 billion

3 literature review violent games are an extensive

This preview shows page 3 - 6 out of 13 pages.

3. Literature Review: Violent games are an extensive industry worth $10 billion. This industry is making a continuous expansion with the invention of new gaming systems along with the automation in the latest technology. In this competition the changes are getting day by day to make the games more realistic and interactive. There is a set of graphic actions which carries violence. Be it a war game to any of the car theft game the game is being played by the child. There is a mixed research which indicates the behavior of the child on these aggressive games. In 2007 a study conducted by Swinburne University of Technology when children play violent games there are some of the children who became aggressive while other became less aggressive[ CITATION Amy19 \l 1033 ]. However there is no explanation to the extent of the anger which is being developed in the child. In the year 2010 there was a research being conducted which evaluated that the video games lead to aggression among few children who have the capacity of becoming
Image of page 3
Research Article. 4 aggressive. Children having high neuroticism and low level in conscientiousness are likely to be the victim of such video games. Moreover the study conducted by Centre for European Economic Research made an evaluation stating that violent games promote aggressive behavior however these can be an effective step in the reduction of the crime. It is because the researchers opined that the children busy in playing the video games have lesser time to engage themselves in any of the antisocial activity[ CITATION Amy19 \l 1033 ]. In 2016 the American Academy of Pediatrics made an acknowledgement that it seems impossible to prevent a child from looking into any of the violence created by media. The report further stated that the parents should be highly proactive in taking a proactive step in the minimization of the impacts that are being created by the video games. In this way it is possible that children will refrain from becoming more aggressive if there are ample controls and guidance being made by the parents[ CITATION Dav182 \l 1033 ]. Impact of Video Games on Behavior: Video games are a very common source of entertainment among children and adults. Since they became popular and easily accessible to every class of people, their usage has been extensive as they are an easy source of time pass and parents prefer to engage their children indoors rather than sending them outdoors. The latest games and trendy consoles are some of the dominant talks for children and even adults. However, parents seem to be concerned about any association between these video games and behavioral changes especially related to violent video games. Researches have a mixed inference on this association. Researches have been studying various groups of people with variable ages in relation to find out either these violent video games influence their behavior and if they do, what type of influence is inflicted. Either it is aggressive, or it develops fear and inferiority complex. So far, the observation of behavioral
Image of page 4
Research Article. 5
Image of page 5
Image of page 6

You've reached the end of your free preview.

Want to read all 13 pages?

  • Winter '11
  • Video game genres

  • Left Quote Icon

    Student Picture

  • Left Quote Icon

    Student Picture

  • Left Quote Icon

    Student Picture

Stuck? We have tutors online 24/7 who can help you get unstuck.
A+ icon
Ask Expert Tutors You can ask You can ask You can ask (will expire )
Answers in as fast as 15 minutes