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Repetition is one precondition for long-term potentiation—the strengthening of brain-cell connections (synapses) through repeated use that is thought to underlie memory storage and learning (Douglas 4). Being said; violent video games that involve strategy can increase the number of critical thinkers in the world. However, the fact that video games are such significant influences on their players is precisely why so many people in society are uneasy about them. What are kids and teens playing ‘Manhunt 2’ (player stalks and kills victims to please a “director” who wants the murder to be as horrific as possible, and the player is injected with a drug that brings out their natural “homicidal tendencies”) or ‘Resident Evil 4 (players shoot, stab and bomb their way through hundreds of real looking humans and monsters. “Cursing and sexualdialogue round out the mix.) taught to do? Playing these games will not make them go out and shoot someone, but instead, they will use more aggressive language, and images, have less ability to control their anger and externalize these things in violent ways.Violent video games can harm society. There are also many issues when dealing with the two sides of this debate. Those who claim violent video games don’t harm society sometimes gettheir information from what they believe to be expert advice; many times, this advice comes from “experts” hired by media industries. The media industries spend so much money on trying to convince the public that there is nothing to worry about. The media industry is very worried about its profits and will do almost anything to protect them (Craig 8). People should also
consider the times a violent video game was just the push some crazy kid needed to kill someoneor do something stupid. A fourteen-year-old Stefan Pakeerah was lured to a local park by one of his friends where he was beaten with a hammer and stabbed repeatedly. Pakreeah’s parents claim
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English, Nonviolent video game, Video game controversy