Established many years ago lu t ch ng đ c quy n đã

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established many years ago: Lu t ch ng đ c quy n đã đ c ban hành nhi u năm ượ tr c đây ướ r i. 5. Nightmare (n): c n ác mông. ơ Eg Walking home alone at night is a nightmare to me: Đi b v nhà bu i đêm là c n ác m ng v i ơ tôi. 6. Safety (n): s an toàn. Eg: Safety comes first: An toàn là hàng đ u. 7. Statistics (n): th ng kê, con s th ng kê. Eg: According to official statistics, the Japanese work longer hours than workers in any industrialized country: Theo s li u th ng kê chính th c, ng i Nh t B n làm vi c nhi u gi h n các công nhân b t kỳ ườ ơ các n c công nghi p ướ nào. 8. To admit: C u trúc: (1) To admit something: ch p nh n đi u gì Eg: She admitted the child after years of denying it: Cô ta đã ch p nh n đ a tr sau hàng năm ph nh n nó (2) To admit somebody: cho ai vào nhà. Eg: The maid admitted two strange men: Ng i giúp vi c đã cho hai ng i đàn ông l vào nhà ườ ườ (3) To admit doing something: th a nh n làm đi u gì Eg: I admitted not confirming on time: Tôi th a nh n đã không xác nh n đúng gi . 9. A subject of concern: m t v n đ đáng lo ng i. 10.To come in mind: n y ra trong đ u, nghĩ ra Eg: An idea came in mind when I was taking a shower: M t ý t ng n y ra khi tôi đang t m. ưở Exercise 7: Video games [●●○] The habits of those who constantly play video games are very important to people working in video- game industry. If video games are going to be one of the most attractive features of future interactive systems, it is essential for producers to know what types of games to make, how best to present such games on interactive video and how to ensure that such games maintain their fascination for people. Above all, it is vital to build up detailed profiles of people who are addicted to video games. Until recently, the chief market for video games has been boys aged eight to fifteen. The fascination for interactive video games is seen in its purest form in this group. Video games appeal to some deep instinct in boys who find it impossible to tear themselves away from them. Schoolwork is ignored, health is damaged and even eating habits are affected. Girls of the same age, however, are entirely different, demonstrating far greater freedom from the hold of video games. Quite simply, they can take video games in their stride, being able to play them when they want and then leave them alone. Question 1. Producers of video games are keen on . A.developing computer techniques in making such games B.learning about drug to which people are addicted C.designing ways to change their video games into television programs D.finding the best ways of continuing to attract people
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Question 2. The people who are most attracted to video games are .
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