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Video games exploratory paper

Wanting to find out if video games are truly the

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Wanting to find out if video games are truly the cause, I began looking for an explanation and stumbled upon the article “Video Game Violence: “Why Do We Like It, and What's It Doing to Us?” by Sami Yenigun. The article was from the NPR: National Public Radio , and I had found it through the online database Sirs Researchers. In this article Yenigun argues that video games are not the main reason behind violence, and the cause is complex itself. He points out that, most violent video games aren’t causing people to commit violent action, but rather they are wanted by the audiences. Yenigun reviews the popular video game franchise Call of Duty , a military game that contains very graphical and violent images, yet has manage to sold over 40 million copies(Sirs, Yenigun). He also included several testimonies, one of which included a gamer who said, “If you want to create a good narrative, you need to create conflict, and violence is a really easy way to create conflict,"( Sirs, Yenigun) and several others that supported the portrayal of violence in video games. He also notes that because games like Call of Duty produces adrenaline rush and other stress-hormones, the “heightened sense of stress can be fun.”( Sirs, Yenigun)
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Yenigun targets the popularity of video games because it effectively appeals to human motivation. He disagrees with the possibility of video games being the main cause of aggression and violence. He links back to the incident of the Columbine High school shooting and included that while the killers played violent video games they also had psychological and social problems, with none of those one reason being the main cause. After making his point Yanigun reassures, “And to circle back to our first observation, there is one thing that's for certain: Violence sells. In half of the top 10 best-selling games of 2012, the main objective was taking lives.”( Sirs, Yenigun) I particularly liked this article out of most of the article I went through in this essay. Unlike McGonical whose main purpose was to place video game in a more positive light, Yanigun embraced the violent and negative aspect of gaming. The article presents a side to video gaming that is rarely seen, Yanigun argues that violence makes video game more entertaining and I couldn’t agree more with his point. Violence in today’s society, appeal to almost every demographic of almost every age. We see it all the time, even in cartoons like Micky Mouse , where Goofy is often seen getting hit with objects or another character. The characters is portray in such a way because it’s funny and it appeals to children. On the other hand, we see movies like Avatar and The Hunger Games, whose main plot includes fighting or killing. It is because these movies are dull without the action, which in this case is the violence. Video games work in the same manner; say if we were to eliminate the violence in games like Call of Duty , players would just run around in a battlefield. Although I love that point about the article, I also asked myself this question: isn’t violent video games a gateway to aggressive action? While I do agree
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  • Spring '10
  • robinson
  • Rebecca Leung

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