The focused experiences all bring elements together

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The focused experiences all bring elements together that demonstrate that intersection of philosophy, media and technology. If we don t treat it or de fi ne the medium differently, we simply end up with walking in someone else s shoes fi lmic practice, that doesn t always justify why it needs to be in VR. To develop the technology, the boundaries need to be explored to understand how it is different and how we can be changed by it. Inearlystudies onvirtual reality,PimentelandTeixeira( 1993 ) encouragedthe use of VR as a form of art where artists, through simulation, will merge together all art forms (1993:240). Through doing this, it would become an art experience of the mind. It s something drawn on in more recent literature by Ryan ( 2015 ) acknowledging that VR has the potential to be total art , in a way that no other medium has achieved. 332 S. Jones
It is Heim and Lanier that offer closing thoughts that have in fl uenced this work and my future projects. With emergent media, the big picture can get lost, in what Heim describes as the rush for content to fi ll the new medium. It is down to artists to guard the visionary aspects and nurture it in its infancy (1995:66). It is a warning to not lose itself in the thrill of the content , the idea reiterated by Lanier on many occasions. A question that remains prominent at the end of this thesis, posited earlier, What happened to the dream of improvising reality? Shared lucid dreaming? I mean, what s the point of just making a fl ashier type of movie or video game? (2017:6). Experiences Terminal 3 PROJECT CREATOR: Asad J. Malik COUNTRY: USA Pakistan YEAR: 2018 DURATION: 12 min ( ) The Day the World Changed ( fi lms/6564 ) PROJECT CREATORS: Gabo Arora, Saschka Unseld COUNTRY: USA Japan YEAR: 2018 DURATION: 10 min ( ) Vestige ( fi lms/6566 ) PROJECT CREATORS: Aaron Bradbury, Paul Mowbray COUNTRY: UK France USA YEAR: 2018 DURATION: 15 min ( ) This is Climate Change: Feast and Famine ( fi lms/6585 ) PROJECT CREATOR(S): Danfung Dennis, Eric Strauss COUNTRY: USA Somalia Brazil Greenland YEAR: 2018 DURATION: 18 min ( ). Towards the Essence of Cinematic VR: Embracing New Technologies 333
References Alston, A. (2013). Audience participation and neoliberal value: Risk, agency and responsibility in immersive theatre. Performance Research, 18 (2), 128 138. Barlow, J. P. (1990). Being in nothingness . Electronic manuscript. Published in Mondo 2000. Borgmann, A. (1987). Technology and the character of contemporary life: A philosophical inquiry . University of Chicago Press. Botvinick, M., & Cohen, J. (1998). Rubber hands feel touch that eyes see. Nature, 391 (6669), 756. Burdea Grigore, C., & Coiffet, P. (1994). Virtual reality technology . London: Wiley-Interscience.

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