You can also sell items to buy levels see items you

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You can also sell Items to buy levels (see Items ). You lose a level when a card says you do. Your Level can never go below 1. However, your combat strength can be negative, if you get hit by a Curse or suffer some other kind of penalty. Class: Characters may be Warriors, Wizards, Thieves, or Clerics. If you have no Class card in front of you, you have no class. Yeah, I know, we did that one already. Each Class has special abilities, shown on the cards. You gain the abilities of a Class the moment you play its card in front of you, and lose them as soon as you discard that card. Some Class abilities are powered by discards. You may discard any card, in play or in your hand, to power a special ability. See the Class cards for when abilities can be used. Note that a Thief cannot steal while he or the target is fighting – and as soon as a monster is revealed, the fight is on! You can discard a Class card at any time, even in combat: “I don’t wanna be a wizard anymore.” When you discard a Class card, you become classless until you play another Class card. You may not belong to more than one class at once unless you play the Super Munchkin card. Race: Characters may be Humans, Elves, Dwarves, or Halflings. If you have no Race card in front of you, you are human. Humans have no special abilities. The rules for Classes, above, also apply to Races. You may not belong to more than one race at once unless you play the Half-Breed card. Super Munchkin and Half-Breed These cards may be played whenever it is legal to play a Class or Race, as long as you have an appropriate card (Class for Super Munchkin , Race for Half-Breed ) to attach it to. You cannot have more than one of the same Class or Race card in play at once. 2 When You May Take Actions You may perform these actions at any time: Discard a Class or Race. Play a Go Up a Level or Hireling . Play a Curse. You may perform these actions at any time, as long as you are not in combat: Trade an Item with another player (the other player may not be in combat, either). Change which Items you have equipped. Play a card that you have just received (some cards may be played even during combat; see above). You may perform these actions on your own turn: Play a new Class or Race card (at any time). Sell Items for levels (except when you are in combat). Play an Item (most Items cannot be played during combat, but some one-shot Items can; see p. 3). Combat: Basic Rules When you fight a monster, you compare your combat strength (your Level plus any bonuses or penalties) against the monster’s combat strength. If your combat strength is greater, you win! If it is tied or lower, the monster wins. For the full explanation, see Combat , p, 3.
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If you play Super Munchkin with one Class, you get all the advantages of being that Class (the ability to equip Class-only Items, monsters with penalties against that Class suffer those penalties) and none of the disadvantages (you can equip Items forbidden to that Class, and monsters do not get bonuses because of your Class). If the Class has an ability that has a cost, however,
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  • Summer '13
  • Takeuch
  • Japanese, Playing card, munchkin, Steve Jackson Games, John Kovalic

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