psychological deviations also do not implicate video games as a constructive

Psychological deviations also do not implicate video

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psychological deviations also do not implicate video games as a constructive and useful occupation for young people (Crane). Individuals who spend excessive hours playing video games may lack the capability to distinguish between reality from fantasies. Video games often offer simplified and conditional models of environments, relationships, friendships, and rivalries. Gamers use these models to learn to interact with the world around them, and they often lack skills that would be developed by real life experience instead of the simulation (Crane). Therefore, it can be implied that another negative effect caused by video games is the inability of social adaptation on the part of the gamer. It can be concluded that video games are a form of entertainment which is not suitable for children and teenagers. This assessment is based on a number of negative consequences that excessive video gaming causes. Young people who spend an inexplicable sum of hours playing video games are observed to be prone to sight loss and obesity. In addition, they tend to be more aggressive than their peers who do not play video games, and they experience difficulties with social adaptation. Also, video games can lead to addictions that are no less serious than alcoholism or narcomania, as evidenced in recent media stories reporting on deaths among inveterate video gamers. This collection of facts contributes to the negative evaluation of video games as an unwholesome activity for children and teenagers. References Crawley, Dan. “Taiwanese Gamer Dies after 40-hour Diablo III Session.” VentureBeat. 18 July, 2012. Web log post. 26 December, 2012. “S Korean Dies after Games Session.” BBC News. BBC, 10 August 2005. Web. 15 October, 2012. Crane, Wendy. “Aggression Caused by Video Game Play.” Wack News. AARC, 10 September, 2013. Web. 16 October, 2012. - See more at: - games.html#sthash.TDKzYtN4.dpuf Questions: 1. Which of the following is the overall claim of the given essay? Answer 2. Which of the following information does not support the claim? Answer Despite all the joy that video games can bring to children and teenagers, w ho are the main target audiences of game developing companies, actively engaging in video games at such a young age can produce adverse effects. Video games use their characters in the games as models for their own life.
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3. What is the overall conclusion of the essay? Answer 4. Which of the following statements is incorrect according to the essay? Answer 5. Which of the following is correct according to the essay? Answer Comments Make comment or override mark Response history Ste p Time Action 1 13/03/17, 12:14 Started 2 13/03/17, 14:21 Saved: part 1: Despite all the joy that video games can bring to children and teenagers, who are the main target audiences of game developing companies, actively engaging in video games at such a young age can produce adverse effects.; part 2: Video games use their characters in the games as models for their own life.; part 3: Video games is not suitable fo
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