Additionally parents should monitor their children media habits as well as

Additionally parents should monitor their children

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being played by their children. Additionally, parents should monitor their children media habits as well as substitute violent content with pro-social content. However, every parent exhibits the responsibility and right to decide that which is best for their families. Additionally, people should comprehend that whatever works in one family cannot also work effectively in another family. Therefore, it is upon parents to make use of their common sense and make sure that children spend less time on the screen because p-laying violent video games does not help them acquire the behavioral skills needed to succeed. In conclusion, it is evident that violent video games cause behavior problems. For instance, individuals who are continuously exposed to violent video games develop aggressive feelings, behavior and thoughts. Additionally, the recent school shootings are associated with playing violent video games because players are thought to use violence in solving their real world problems. However, those with the opposing view point contend that playing violent video games does not influence an individual behavior. For instance, student who spent less time playing violent video game tend to be less aggressive compared to their counterparts. Therefore, the rate at which an individual is exposed to violent video games determines their behavior. However, parents can monitor their children activities as well as use the Entertainment Software Rating Board to ensure that their children are not affected by the aggressive content that characterizes video games.
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DO VIOLENT VIDEO GAMES CAUSE BEHAVIOR PROBLEMS 6 References Anderson, C.A., Gentile, D.A., Buckley, K.E. (2007) Violent Video Game Effects on Children and Adolescents : Theory, Research, and Public Policy . Oxford: Oxford University Press. Cunningham, S., Engelstatter, B., & Ward, M. R. (2016). Violent Video Games and Violent Crime. Southern Economic Journal , 82 (4), 1247-1265. doi:10.1002/soej.12139. Exelmans, L., Custers, K., & Van den Bulck, J. (2015). Violent Video Games and Delinquent Behavior in Adolescents: A Risk Factor Perspective. Aggressive Behavior , 41 (3), 267- 279. doi:10.1002/ab.21587.
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