Week 4 assignment 4 rulebook quick reference observed

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Week 4 - Assignment 4Rulebook, Quick Reference, Observed Playtest and Final ReflectRulebookThematic BackstoryHere you should include your fun flavor text for your game. Set the stage for the players to get them in theright mindset for your card game. Note: This is not a creative writing assignment. Your goal is not to createan amazing story, your focus should be on the card game mechanics. Keep this short and sweet.List of Game Components50x Action Cards10 triangle cards with numbers ranking from 1-1010 square cards with numbers ranking from 1-1010 circle cards with numbers ranking from 1-1010 x cards with numbers ranking from 1-1010 wild cards that can be used for different actions and similar actions as other cards2 dice scaling numbers each from 1-10Anything else that’s in the box!
Game Setup50 card deck placed ammount of leftover on the side4 cards dealt to each player at the beginning of gameEach player gets 1 combo cardRoll of dice higher number the better determining who goes firstObjectiveSteal all other players cards and have the most cards by the end of the game or make noone elsehave cards to be able to win
Turn Overview1.Draw 1 Card from the draw pile at the beginning of each round2.Select combo card out from your cards from your hand and play it.3.Combo card attacks other players causing the actions on the card and end your turn if eitherlost or won battleDetails Regarding Various Game MechanicsThe design i have created its just simple and easy to play basically you start with 4 cards and a combo wildcard the combo wildcard can be use to steal any matching cards from the opponent and then creating a gapif either lost or won the attack in the numbers in card in hand due to the end goal being the last person withcards or have the most cardsEnding the GameIn the end game there's only one option and that's violence attack other players every chance u get cause ifu wont u will not win the chances are a 50/50 between lose or win during a battle if u dont take the risk umay lose the entire gameExamples of PlayFirst 5 turns it should be calm people getting used to how to play and roll dice to see who gets to use therecombo once someone is able to thats when all breaks lose and the real game begins
Frequently Asked Questions (FAQ)Q:why shapesA:cause colours and numbers are stealing design from unoQ:why is the material so weakA:i can't afford multiple sheets of cardboard and colouring markers to create better cardsDocumentation Updates (Patch Notes)Version 1.0I tried it on my own with minimal rules and sets of how to play played well but who ever went first alwayswonVersion 2.0Many more rules added still weak material but played better added combo card and diceVersion 3.0still bad material very easy to play and very enjoyable with all the changes in rulesQuick Reference (Cheat Sheet)

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Term
Spring
Professor
NoProfessor
Tags
10 minutes, Dice, 10 seconds, 5 mins, Group Playtesting

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