customers.Next();
customers.Show();
customers.New("Henry Velasquez");
customers.ShowAll();
// Wait for user
Console.Read();
}
}
// "Abstraction"
class
CustomersBase
{
private
DataObject dataObject;
protected string
group;
public
CustomersBase(
string
group)
{
this
.group = group;
}
// Property
public
DataObject Data
{
set
{ dataObject =
value
; }
get
{
return
dataObject; }
}
public virtual void
Next()
{
dataObject.NextRecord();
}
public virtual void
Prior()
{
dataObject.PriorRecord();
}
public virtual void
New(
string
name)
{
dataObject.NewRecord(name);
}
public virtual void
Delete(
string
name)
{
dataObject.DeleteRecord(name);
}

An Introduction to Design Patterns
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For more informations visit
41
public virtual void
Show()
{
dataObject.ShowRecord();
}
public virtual void
ShowAll()
{
Console.WriteLine("Customer Group: " + group);
dataObject.ShowAllRecords();
}
}
// "RefinedAbstraction"
class
Customers : CustomersBase
{
// Constructor
public
Customers(
string
group) :
base
(group)
{
}
public override void
ShowAll()
{
// Add separator lines
Console.WriteLine();
Console.WriteLine ("------------------------");
base
.ShowAll();
Console.WriteLine ("------------------------");
}
}
// "Implementor"
abstract class
DataObject
{
public abstract void
NextRecord();
public abstract void
PriorRecord();
public abstract void
NewRecord(
string
name);
public abstract void
DeleteRecord(
string
name);
public abstract void
ShowRecord();
public abstract void
ShowAllRecords();
}
// "ConcreteImplementor"
class
CustomersData : DataObject
{
private
ArrayList customers =
new
ArrayList();
private int
current = 0;
public
CustomersData()
{
// Loaded from a database
customers.Add("Jim Jones");

An Introduction to Design Patterns
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customers.Add("Samual Jackson");
customers.Add("Allen Good");
customers.Add("Ann Stills");
customers.Add("Lisa Giolani");
}
public override void
NextRecord()
{
if
(current <= customers.Count - 1)
{
current++;
}
}
public override void
PriorRecord()
{
if
(current > 0)
{
current--;
}
}
public override void
NewRecord(
string
name)
{
customers.Add(name);
}
public override void
DeleteRecord(
string
name)
{
customers.Remove(name);
}
public override void
ShowRecord()
{
Console.WriteLine(customers[current]);
}
public override void
ShowAllRecords()
{
foreach
(
string
name
in
customers)
{
Console.WriteLine(" " + name);
}
}
}
}
Output
Jim Jones
Samual Jackson
Allen Good
------------------------
Customer Group: Chicago
Jim Jones

An Introduction to Design Patterns
******
For more informations visit
43
Samual Jackson
Allen Good
Ann Stills
Lisa Giolani
Henry Velasquez
------------------------
4.3 Composite Design Pattern
4.3.1 Definition
Compose objects into tree structures to represent part-whole
hierarchies. Composite lets clients treat individual objects and
compositions of objects uniformly.
4.3.2 UML class diagram
The classes and/or objects participating in this pattern are:
Component
(DrawingElement)
Declares the interface for objects in the composition.
Implements default behavior for the interface common to all classes, as appropriate.
