myths express hope that the paradise can be regained, either by finding its earthly location, or by waiting for a future time when mankind shall redeem itself. The reign of these world heroes is often foretold or ordained by the gods or the seers. They often have lineages linking them to the gods, or to past heroic kings.
Many have their lives threatened from birth. The threat may come from kings, monsters, or jealous relatives. Often, they are hidden and raised by people other than their families. Some have supernatural protection. Some heroes have a following of fellow heroes who rally around them, serve them, and protect them. The story of the hero's quest typically begins in the hero's ordinary world, when he or she receives a call to adventure from a herald. Many heroes initially refuse the call, until a mentor reassures them that they are capable. After this meeting with the mentor, they must enter the world of the quest. They meet allies and enemies along the way and are tested frequently. As they near the source of their quest, they usually face one final ordeal. Upon their success, they take the object of their quest, and make their way home. The way home is not always easy, but eventually they return to their ordinary world with their prize. 4. Read through the four myths discussed. Choose one of the myths and retell in the myth in your own words. Arthur's story begins with Uther Pendragon, his father. Pendragon, Arthur’s father, is in love with Igraine, the wife of the Duke of Cornwall. Disguising himself as Igraine's husband he sneaks into her bed and she conceives Arthur. Merlin the wizard raises Arthur away from his parents. It is Merlin who had designed for Arthur's father a great Round Table at which 150 knights could sit. Upon Uther's death, the knights do not know who should take his place. Merlin
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