Use for therapy hand eye coordination training and

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use for therapy, hand-eye coordination training, and simulations, but it does not coverany actual developmental effects. Video games teach many skills to the developing9
child. Examples of these skills include problem-solving abilities, perseverence, patternrecognition, hypothesis testing, estimating skills, inductive reasoning, resourcemanagement, logistics, mapping, memory, quick thinking, and reasoned judgments(Sheff, 1994).IV.METHODSRESEARCH DESIGNThe researchers want to explore the effects of gaming addiction to the behaviorof senior high school students of the Lyceum of the Philippines – Batangas. Theresearchers decided to construct a phenomenological design by using one-on-oneinterview with the selected random senior high school students.INFORMANTSLyceum of the Philippines University-Batangas is the only school to beconsidered in this study. The main informants of this study included the selected seniorhigh school students who admit having addiction in terms of gaming. Quota samplingwas to identify our informants.RESEARCH INSTRUMENTSThis research utilized a semi-structured interview schedule. It was used to gatherreliable data for the researchers to come up with justifiable outcomes that elicit differentfactors that could affect the research. The interview schedule is divided into two parts;rapport questions to take the informants into a comfortable setting and the interviewproper which would answer questions like reasons for gaming addiction and the10
perceived effects of gaming addiction. The second part consist of five questions thatreveals effects of gaming addiction on the respondents. Part two also includesadditional probes that come in the form of follow-up questions. This is to gatheradditional data from the respondent that may add depth and significance to the findings.DATA ANALYSISEach interview was transcribed verbatim. The content analysis was carried outby coding the data for certain words or content by going through all the text and labelwords, phrases and sections of the transcript. A coding matrix was designed to group forcategories of the tests while reading the transcripts, identifying the matters andinterpreting their meaning. Inter-rater coding was done to check for possible errors incoding.V.RESULTS AND DISCUSSIONFive informants were randomly selected from a population constituting seniorhigh school students from the Lyceum of the Philippines University – Batangas whoadmittedly have computer games addiction. This sample was taken using quotasampling.The data gathering was in form of an interview which was divided in two parts.The first part included personal information about the informants such as their age, sexand senior high school track. The results are tabulated in Table A.

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Term
Summer
Professor
gene justine rosales
Tags
Test, researcher

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