child. Examples of these skills include problem-solving abilities, perseverence, patternrecognition, hypothesis testing, estimating skills, inductive reasoning, resourcemanagement, logistics, mapping, memory, quick thinking, and reasoned judgments(Sheff, 1994).IV.METHODSRESEARCH DESIGNThe researchers want to explore the effects of gaming addiction to the behaviorof senior high school students of the Lyceum of the Philippines – Batangas. Theresearchers decided to construct a phenomenological design by using one-on-oneinterview with the selected random senior high school students.INFORMANTSLyceum of the Philippines University-Batangas is the only school to beconsidered in this study. The main informants of this study included the selected seniorhigh school students who admit having addiction in terms of gaming. Quota samplingwas to identify our informants.RESEARCH INSTRUMENTSThis research utilized a semi-structured interview schedule. It was used to gatherreliable data for the researchers to come up with justifiable outcomes that elicit differentfactors that could affect the research. The interview schedule is divided into two parts;rapport questions to take the informants into a comfortable setting and the interviewproper which would answer questions like reasons for gaming addiction and the10