340 425 studio time to give final touches to

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3:40-4:25 Studio time to give final touches to environment/vehicle. 4:25-4:30 Final reflection of topic Homework - environment/vehicle project finished for next week. Read Chapter 7 and 9. Do the exercises if that helps you follow along (the more practice the better). Research images for character/alien/robot biped project. Try to find orthographic views or make your own if you can. Think of what character could/should/would interact with your vehicle or environment. Part 2: October 14 to December 9 • Modeling, rigging and animation of character/alien/robot biped. October 14 Week 8 - Introduction of organic modeling and rigging plan. Assignment is due at beginning of class in WIP folder. 2:10-3:40 Introduction of next project, the options available in rigging both automatic and manual and the pros and cons of each. 3:40-4:25 Studio time to set up the workspace and start modeling the biped selected. 4:25-4:30 Final reflection of topic Homework Read Chapters 8 and 10. October 21 Week 9 Studio Time 2:10-2:40 Review of notebook/digital file for explorations and discoveries of process 2:40-4:25 Studio time for modeling/rigging. Demonstration of skinning process.
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4:25-4:30 Final reflection of topic Homework Read chapters 11, 12 and 13. These will be the last required reads of the semester as the rest of the book is advanced, but you are encouraged to read further and ask questions in office hours or by college email. October 28 Week 10 Studio Time 2:10-3:00 Review of and demonstration of rigging and skinning (or weight painting, binding) process for an organic mesh and handles creation. 3:00-4:25 Studio Time for rigging and handles creation only (or finishing modeling if needed). Make sure your axes are correctly oriented and bones/deformers are properly named. 4:25-4:30 Final reflection of topic Homework - your biped needs to be fully rigged and skinned to make test animation next week. November 4 Week 11 Studio Time 2:10-3:40 Overview of skinning process and demonstration of animation process. Discussion and demonstration of importing/exporting process. Grouping and naming parts of mesh and rig to bring to a new scene where characters and environment/vehicle will interact. Studio Time: Students will work in their rigged mesh to finalized the “skin” or binding the skeletons process and deformers to animate them. November 11 Week 12 Studio Time Studio Time: Students will work in testing animation of skinned biped character. November 18 Week 13 Studio Time 2:10-3:40 Group critique of WIP. 3:40-4:25 Studio Time 4:25-4:30 Final reflection of topic Homework - your character and environment interacting in a new scene (file) for critique. November 25 Week 14 Thanksgiving Holiday
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December 2 Week 15 Assignment is due at beginning of class in WIP Folder. 2:10-2:40 Review of notebook/digital file for explorations and discoveries of process. 2:40-3:40 Critique of final project. 3:40-4:30 Studio Time to make changes or adaptations to final project. Homework - your final project in dropbox folder. December 9 Week 16 Assignment is due at beginning of class in Final Folder. Critique night in class. Students will show their work to the class for final constructive comments and critique.
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