For example how many cards are dealt out to each

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For Example: How many cards are dealt out to each player? Where do the cards go? What is publicknowledge and what should be hidden? What components do players need at the start of thegame?ObjectiveHere is where you will describe the goal of the game. You should be able to state this in one or two simplesentences.. Your goal needs to be clear to the players so they can quickly remember how to win the game.For Example: Players gain victory points by building structures and taking over territories. The firstplayer to reach 10 victory points wins the game.
Turn OverviewHere is where you will structure out the overview of a players turn. This is typically done with a paragraph ofexplanation followed by a numbered list where players can follow along with each step. You do not want togo into too much detail in each step here, instead you can point players to the next section for more detailson complicated turn actions.Turn Overview Numbered List Example:1.Draw 2 Cards from the draw pile, keep them hidden.2.Choose 1 to put into your hand and put the other Face Down in the Discard Pile.3.Select one of your cards from your hand and play it.4.Resolve the actions on the card and end your turn.Details Regarding Various Game MechanicsHere is where you should go into more detail regarding your designed game mechanics. Explain the designyou have developed in this section, going into more detail when necessary. Page 4 of thesampleRulebook from Pandemicis a great example of breaking down the different actions available to a playerand how they work.Ending the GameHere is where you will explain the win condition(s) of your game. This should be a clear statement that iseasy for the players to remember and keep track of. Looking again to thePandemic Example. Page 7explains “The players winas soonas cures to all 4 diseases are discovered.” This is a simple, singlesentence statement explaining how to win the game. They still clarify further to help with some commonissues, but the victory condition is concise and clear.Examples of PlayHere is where you should outline a sample turn(s) of your game. Typically this is the first few turns thatplayers will take to start the game. It can also be an outline of a more complex turn that often confusesplayers.Page 5 of the Pandemic Rulesexplains a simple turn at the top, followed by clarification ofcomplex interactions below it.
Frequently Asked Questions (FAQ)In the FAQ, you can list answers to some frequently asked questions from your playtesters. You should firsttry to write your rules and instructions in a way that answers these questions outright. If there is not anatural place to answer that question and it cannot be solved with a rule change, you may want to include ithere.

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Term
Summer
Professor
N/A
Tags
Card game, Energy Points

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