Session9-INFS1000-S2-2016-full [Slides Format].pdf

Data transmission and broadband networks nbn data

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Data transmission and broadband networks: NBN Data storage » And… potential for financial gains is massive!
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Largest companies by Market Cap in the USA
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How do Companies participate in e-Business? e-Commerce is the process of buying, selling, transferring, or exchanging products or services on the Internet. e-Business refers to a broader perspective or context in which e-Commerce takes place, i.e. extends beyond commercial transactions to broader requirements for doing business electronically: Electronic marketing, procurement, customer service, integration of business partners, maintaining and supporting all elements of commercial exchange (organizational support services)
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Main categories of e-Business B2C - business to consumer Online businesses attempt to reach individual consumers . B2B - business to business Online transactions between businesses, such as Alibaba wholesale suppliers . C2C – consumer to consumer Online transactions between individual consumers. E.g., eBay.com, Gumtree.com.au G2C – government to citizen Online communication between a government and its citizens. E.g., medicare.gov.au m-Commerce – mobile Services from mobile devices. E.g., locations-based serivces (weather, traffic, etc. )
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What Economic Factors Disfavour E-Commerce? Major issues of online selling are: 1. Channel conflict Cannibalisation of traditional sales channels by the online channel. Price conflict between the online sales channel and traditional sales channels. Confusion among customers regarding offerings in online and offline channels. 2. Logistics expenses Higher than expected logistics cost and other problems (e.g. customs issues, product returns) 3. Customer-service expenses Selling to customers directly incurs expenses and added services which must be considered
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Why was Web 2.0 so important to Business?
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What is Web 2.0? It was the second generation in the development of the World Wide Web. A combination of technologies that focus on user collaboration, sharing of user- generated content, and social networking. The transition of the World Wide Web from a collection of websites providing information to users (Web 1.0), to a user-driven computing platform serving web applications Web 2.0 applications deliver software as a continually-updated service that gets better the more people use it, consuming and remixing data from multiple sources, while providing their own data in a form that allows remixing by others, creating network effects through participation
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What is Web 2.0? It was the second generation in the development of the World Wide Web. A combination of technologies that focus on user collaboration , sharing of user- generated content , and social networking . The transition of the World Wide Web from a collection of websites providing information to users (Web 1.0), to a user-driven computing platform serving web applications Web 2.0 applications deliver software as a continually-updated service that gets better the more people use it , consuming and remixing data from multiple sources , while providing their own data in a form that allows remixing by others, creating network effects through participation
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Web 1.0 vs. Web 2.0 1. Controlled - visitors can only visit sites; they can't change or contribute to the sites 2. Software as a product (license fees) 3.
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