video games ability to gage those into them. The purpose of this article is to show things you the reader probably did not know about video games as well as trying to improve the formula of video games to improve healthier behaviors. The source, although providing many good things about video games throughout the research, can be seen as a negative directed towards the topic using very explicit phrases such as “heightened risk of developing obesity” or “This increases their risk of developing a number of noncommunicable diseases” which can be seen as extremely negative in society currently. The audience for this source is meant to be specialized from the information posed you would have to have not an understanding of the field the author is in but background on the topic as well. Readers who look into this article will have a harder time understanding and gaging what the author is trying to put forward. The article explores many
Henderson9 health-based references that speaking on mental health and physical health. The many references solidifies the many backgrounds of the different authors for the article exploring each one of their respective fields. By the end the article states directly what can be conclude from what was read stating “This paper has highlighted a number of potential avenues for the development of interventions within the gaming community. Further research must be conducted alongside game developers to ensure that any in-game developed interventions do not deter gameplay and gamers to ensure that potential approaches are acceptable.” which, as stated above, they are trying to find approaches that allow gamers to continue to do what they do but with healthier behaviors.