everyone thought violence would increase after such a tragedy but the exact

Everyone thought violence would increase after such a

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everyone thought violence would increase after such a tragedy, but the exact opposite happened instead.Violent games increasing in sales while youth violence decreases, mental illnesses, and violent media being a convenient scapegoat is why society is violent, not because of violent video games. The evidence of video game sales doubling while youth violence decreases in half in the following years after Columbine while video games are becoming more realistic and more violent and says it all. These violent games have nothing to do with what goes on in real life, andis just a way to experience fun and vent their aggression. Secondly, mental illnesses play the big factor in school shootings or family murders, or random stabbings. The way a person is raised can affect the way they look at life and how they empathize with other people. If a person is treated like nothing and abused, their mind can change, and they can view other people as nothing too, and be indifferent to what they feel, and will not feel remorse for doing something terrible to someone else. Lastly, people blame violent media because it is convenient to blame violent media. People are ignorant and will want to blame what everyone has been accusing of being the problem for the past century. They ignore the roots of the problems and instead go straight to the violent game or show a child watched or played growing up. Doing so only worsens the situation and will not solve the issues. Violent media will always be blamed, but it isfor the best to be well educated in why people think the way they think, and realize that there are actual reasons people lash out and be cruel to the world.
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Shipp 8Works CitedGordon, Serena. “Violent Video Games Do Not Promote Teen Aggression and Violence.”
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Shipp 9Opposing Viewpoints in Context [Gale], 2013, ic.galegroup.com.ezproxy.pvc.maricopa.edu/ic/ovic/ViewpointsDetailsPage/ViewpointsDetailsWindow?disableHighlighting=false&displayGroupName=Viewpoints&currPage=&scanId=&query=&docIndex=&source=&prodId=OVIC&search_within_results=&p=OVIC%3AGIC&mode=view&catId=&u=mcc_pv&limiter=&display-query=&displayGroups=&contentModules=&action=e&sortBy=&documentId=GALE%7CEJ3010167401&windowstate=normal&activityType=BasicSearch&failOverType=&commentary=.Grossman, Dave. “Violent Video Games Encourage Violent Behavior.” Opposing Viewpoints in Context [Gale], 1999, ic.galegroup.com.ezproxy.pvc.maricopa.edu/ic/ovic/ViewpointsDetailsPage/ViewpointsDetailsWindow?disableHighlighting=false&displayGroupName=Viewpoints&currPage=&scanId=&query=&docIndex=&source=&prodId=OVIC&search_within_results=&p=OVIC%3AGIC&mode=view&catId=&u=mcc_pv&limiter=&display-query=&displayGroups=&contentModules=&action=e&sortBy=&documentId=GALE%7CEJ3010153237&windowstate=normal&activityType=BasicSearch&failOverType=&commentary=.Jenkins, Henry. “The Problem of Media Violence Is Exaggerated.” Opposing Viewpoints in Context [Gale], 25 Apr. 2007, ic.galegroup.com.ezproxy.pvc.maricopa.edu/ic/ovic/ViewpointsDetailsPage/ViewpointsD
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