84.(p. 157)Second Lifeis a popular online game in which adults have avatars to represent their online persona. People can create the avatar to look any way they would like and they essentiallylive a regular online life. A recent article in the newspaper told of a man who "met" a woman online while playing Second Life. In the game they have a relationship with one another. Eventually, the man decided to divorce his wife in real life and wanted to marry the woman he met online. He proposed to her through his avatar even though in real life he had never met her, and she accepted his proposal. What observation can be made about this scenario?
A. Most online relationships are more satisfying than real life ones.B. People with personality disorders tend to play online games.C.The players' second lives are seeping into their first lives.D. Playing online games is a good way to begin a new relationship.Bloom's Taxonomy: UnderstandLevel: ModerateTopic: Online Communication and Identity