Solidified design that has been well tested in a

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solidified design that has been well-tested in a group setting. Your goal now is to make sure you have aplayable game with a clear and effective ruleset.To test this, you will be observing 3 new groups of players with your gamewithout being able to play withthem yourself. They will need to learn the rules from only the materials given to them. You should stilliterate on the design of your game as you continue playtesting in this stage.These playtests will be conducted without your intervention, the players will try to learn your game basedonly on the rules you give them. Try to intervene only when absolutely necessary. Your playtesters maybecome angry and frustrated, which is okay. You need to document when and why these things happen inorder to fix the problem for the next playtest.Before you start Playtesting:You will first need to create aRulebookandQuick Reference(Cheat Sheet). These elements will help youexplain your rules to new players more quickly during this weeks playtests, allowing them to have a fasterunderstanding of your game. Continue on to the sections below for the requirements of the Rulebook andQuick Reference (Cheat Sheet).In This Assignment, You Will:1. Develop aRulebookto explain the game to players2.Develop a Quick Reference (Cheat Sheet) to help your players3. Conduct and document threeGroup Playteststhat you cannot participate in4.Make final tweaks and rule changes based on your playtest observations5. Complete aFinal Reflectionsummarizing your takeaways from the design process
INSTRUCTIONS ONLYBEFORE SUBMITTING YOUR WORK, DELETE THIS PAGERulebookAssignment DetailsThis week you will be taking your revised Rules from the GRATIS section and creating a more streamlinedversion of a Rulebook. You will be giving this Rulebook to your players for the remainder of your playtests.You should print out the rules before each playtest. Using the Rules provided, they should be able to set-upand play your game without asking you for help.When you purchase a new board game and play it for the first time,the designer isnot thereto help you learn to play.You rely on the rules and instructions to learn the game.Your Rules will be fairly extensive and heavily iterated upon over the next week. Your goal should be tomake the rules and instructions clear, concise, and detailed enough to teach your players effectively withoutrelying on the game designer for help. You should continue making modifications to this section during yourtesting.A typical game rulebook has the following sections:1. Thematic backstory2. List of game components3. Setup4. Objective5. Turn overview6. Details regarding various game mechanics7. Ending the game8. Examples of playPlease make notations of changes and revisions to your rules in the section below the example Rulebook.

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