It is also recommended that further research be done on the topic and other

It is also recommended that further research be done

This preview shows page 9 - 11 out of 11 pages.

It is also recommended that further research be done on the topic and other related topics todecrease the academic gap on the research and thus help future users by providing the muchneeded information. More research can additionally lead to the creation of an individual fielddedicated to solving matters related to the negative influences of games.
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Violent games in Hong Kong 10 Reference ListChan, H. and 陳可苓, 2014. The associations between video gaming, sleep, and neuropsychological functioning in Hong Kong children. HKU Theses Online (HKUTO).Deng, M., Chan, A.H., Wu, F. and Wang, J., 2015. Effects of racing games on risky driving behaviour, and the significance of personality and physiological data. Injury prevention, 21(4), pp.238-244.Dinh, J.E., Lord, R.G., Gardner, W.L., Meuser, J.D., Liden, R.C. and Hu, J., 2014. Leadership theory and research in the new millennium: Current theoretical trends and changing perspectives. The Leadership Quarterly, 25(1), pp.36-62.Ferguson, C.J. and Olson, C.K., 2014. Video game violence use among “vulnerable” populations: The impact of violent games on delinquency and bullying among children with clinically elevated depression or attention deficit symptoms. Journal of youth and adolescence, 43(1), pp.127-136.Getz, D. and Page, S.J., 2016. Event studies: Theory, research and policy for planned events. Routledge.Greitemeyer, T. and Mügge, D.O., 2014. Video games do affect social outcomes a meta-analytic review of the effects of violent and prosocial video game play. Personality and Social Psychology Bulletin, p.0146167213520459.Hanna, R.C., Crittenden, V.L. and Crittenden, W.F., 2013. Social Learning Theory A Multicultural Study of Influences on Ethical Behavior. Journal of Marketing Education, 35(1), pp.18-25.Hasan, Y., Bègue, L., Scharkow, M. and Bushman, B.J., 2013. The more you play, the more aggressive you become: A long-term experimental study of cumulative violent video game effects on hostile expectations and aggressive behavior. Journal of Experimental Social Psychology, 49(2), pp.224-227.
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Violent games in Hong Kong 11 Hong, S.C., 2015. Do Cultural Values Matter? A Cross-Cultural Study of the Third-Person Effect and Support for the Regulation of Violent Video Games. Journal of Cross-Cultural Psychology, p.0022022115588950.Leung, A.N.M. and McBride-Chang, C., 2013. Game on? Online friendship, cyberbullying, and psychosocial adjustment in Hong Kong Chinese children. Journal of Social and Clinical Psychology, 32(2), p.159.Skoric, M. and Poor, N., 2015. Online Games, Effects of. The International Encyclopedia of Digital Communication and Society.Wang, C.W., Ho, R.T., Chan, C.L. and Tse, S., 2015. Exploring personality characteristics of Chinese adolescents with internet-related addictive behaviors: Trait differences for gaming addiction and social networking addiction. Addictive behaviors, 42, pp.32-35.Wong, I.L.K. and Lam, M.P.S., 2016. Gaming behavior and addiction among Hong Kong adolescents. Asian Journal of Gambling Issues and Public Health, 6(1), p.6.
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