Purpose of the project he should possess an instinct

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purpose of the project. He should possess an instinct to research, learn and discover.
6. Designer – He is the conceiver who provides creative direction and establishes the initial creative pathway through the purpose map. Designer forms the initial mental visualization such as ideas and inspiration. Should be fluent with various design options and has strong creative, graphic and illustration skills. 7. Cognitive scientist – Possess knowledge on how effective and efficient an eye and brain can function. A thinker in terms of appreciating the work of both computer scientist and designer. 8. Technologist – He is the developer who constructs the solution. Possesses a repertoire of software and programming capabilities. Has an appetite to acquire new technical solutions. Possesses strong mathematical knowledge
I.1 The Quest Begins In his book The Seven Basic Plots, author Christopher Booker investigated the history of telling stories. He examined the structures used in biblical teachings and historical myths through to contemporary storytelling devices used in movies and TV. From this study he found seven common themes that, he argues, can be identifiable in any form of story. One of these themes was ‘The Quest’. Booker describes this as revolving around a main protagonist who embarks on a journey to acquire a treasured object or reach an important destination, but faces many obstacles and temptations along the way. It is a theme that I feel shares many characteristics with the structure of this book and the nature of data visualisation. You are the central protagonist in this story in the role of the data visualiser. The journey you are embarking on involves a route along a design workflow where you will be faced with a wide range of different conceptual, practical and technical challenges. The start of this journey will be triggered by curiosity, which you will need to define in order to accomplish your goals. From this origin you will move forward to initiating and planning your work, defining the dimensions of your challenge. Next, you will begin the heavy lifting of working with data, determining what qualities it contains and how you might share these with others. Only then will you be ready to take on the design stage. Here you will be faced with the prospect of handling a spectrum of different design options that will require creative and rational thinking to resolve most effectively. The multidisciplinary nature of this field offers a unique opportunity and challenge. Data visualisation is not an especially difficult capability to acquire, it is largely a game of decisions. Making better decisions will be your goal but sometimes clear decisions will feel elusive. There will be occasions when the best choice is not at all visible and others when there will be many seemingly equal viable choices. Which one to go with? This book aims to be your guide, helping you navigate efficiently through these

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