On oct 7 2005 california passed a law that required

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On Oct. 7, 2005, California passed a law that required violent video games to include an "18" label and criminalized the sale of these games to minors. The law was blocked by the US District Court for the Northern District of California and was struck down in Feb. 2009 by the 9th US Circuit Court of Appeals citing First Amendment protections and the inability of the state to demonstrate a link between violence in video games and real-world violence. As of Dec. 2008, six other state statutes and two city ordinances concerning the sale of violent video games to minors have been stricken down on similar grounds. [ 44 ] On June 27, 2011, the US Supreme Court ruled 7-2 in Brown vs. Entertainment Merchants Association that the California law banning the sale of violent video games to minors violated free speech rights. In the majority opinion, Justice Antonin Scalia wrote, "A state possesses legitimate power to protect children from harm... but that does not include a free-floating power to restrict the ideas to which children may be exposed." [ 22 ]
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Within hours of the Virginia Tech shooting on Apr. 16, 2007, attorney and anti-game activist Jack Thompson appeared on Fox News to blame the tragedy on the violent game Counter-Strike . Other high-profile figures such as television host Dr. Phil McGraw and Republican presidential candidate Mitt Romney argued that video games were to blame for the shooting. However, it was later revealed by the Virginia Tech Review Panel that the shooter did not play video games. [ 45 ] Critics of violent video games argue that playing violent games desensitizes players to real-life violence and is responsible for the increasing rates of bullying. In 2007, 32% of students aged 12-18 reported being bullied at school, compared to 5% in 1999. [ 46 ] [ 47 ] Some researchers are concerned that violent video games teach children that violence is an acceptable approach to solving conflicts and achieving goals. Defenders of violent video games argue that the research has failed to show a causal link between video games and real-world violence. They argue that correlations between video games and violent behavior can be explained by youth predisposed to violence being attracted to violent entertainment. Additionally, if video games do cause youth to be violent, then one would expect juvenile violent crime to increase as more youth play violent video games. Instead, US computer and video game software sales increased 204% from 1994 to 2014, reaching $13.1 billion in 2014, while murders by juveniles acting alone fell 76% and violent crime rates dropped 37% during that same period. [ 7 ] [ 8 ] [ 82 ] [ 98 ] [ 16 ] Several games have garnered significant media attention, including 2004's JFK assassination reenactment JFK Reloaded , 2005's Columbine shooting reenactment Super Columbine Massacre RPG! , and 2006's RapeLay , a Japanese video game where the player stalks and rapes a mother and her two daughters. Prior to the release of
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