Experts and researchers are still trying to find a definite proof of existence between video games and violent acts, but that has yet to be determined and is still argued to this day. However, there is a definite and accepted link between video games featuring violence, and the aggression that may follow. Video games don’t cause violent acts, people do; the problem comes when those same people decide to live out fantasies in a real-world environment where there is no such thing as a do-over or a pause button. There have been many instances and tragic events in history that have been linked to video game usage, and while the companies who created these video games are not to blame, it would be a good idea to keep a lookout for anything that might be too overbearing and just overall violent. Video games instill a passion in people of all ages, but a passion such as this should be kept on the screen.
VIDEO GAMES AND AGGRESSION 7 References Addictions and Answers. (2009, April 23). What role might video game addiction have played in the Columbine shootings? New York Daily News. Retrieved from Psychology Today. Retrieved from -violent-video-games-increase-aggression Charisma News. Retrieved from - linked-to-violent-video-games Kirsh, Steven. (2002, February 15). The effects of violent video games on adolescents The overlooked influence of development. Pergamon. Retrieved from McCauley, J. (2015, June). A brief history of Doom. Prima Games. Retrieved from McLeod, S. (2011). Bandura - Social Learning Theory. Simply Psychology. Retrieved from Do violent video games contribute to youth violence? (2016, June 3). ProCon. Retrieved from
VIDEO GAMES AND AGGRESSION 8 Technical report on the review of the violent video game literature [PDF]. (2015, August 13). American Psychological Association . Retrieved from
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- Spring '17
- Melanie Wright
- Social Learning Theory, Aggression, Video game controversy, Doom, Columbine High School massacre, Prima Games