Guilds have been warned to keep him out of their pickup crews lest the whole

Guilds have been warned to keep him out of their

This preview shows page 98 - 100 out of 107 pages.

Guilds have been warned to keep him out of their "pickup crews", lest the whole organization go down with him. Quirk - He is a true kleptomaniac and cannot help but pick up items that are either well-guarded, important-but-misplaced, or on someone's actual person. Wuloo Upp - Wuloo is new to the game, but has some serious physical skills. Once a trained dancer, he has honed his skills to allow him to climb and hide in nearly any location he wants, for hours at a time. He once spent 6 hours inside a clothes chest just to gain access to a politician's study (and her hidden jewels). His lockpicking and trap-removal skills are still lacking, and as such, he relies more on his physical prowess and social engineering to gain access to the goods he wishes to steal. Quirk - He cannot stand the sight of blood and will avoid all violent confrontations, if possible. If not possible, he will faint in fear for 1d6 rounds. Maggy the Rat : A scrawny woman that can always be found in the same booth of the Not for resale. Permission granted to print or photocopy this document for personal use only. The Big Book of Rogues 97
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same tavern in the same damn town. It seems she never moves. Still. Somehow. She manages to be one of the most well- connected people in the region. She can get you anything, and she will buy anything. Quirks: She talks as if she is the town itself, the town is her blood and soul. She always bites the second coin she is handed, and she smells everything else that is handed to her. They say she can smell magic, and especially foul magic. Motivation: Not moving, for the rest of her life, she is content where she is. She manages this by using all the usual bar patrons as mules for the goods, in return they receive settlements on their tabs. Herriot Gunther the Fifth : Young son of some lowly noble family that fancies being a badboy. He is a real brat, doesn't care about money really, as long as it sounded like a good barter. He has no limit as to what he thinks is "too hot", and he can be sold any high-end goods, he doesn't deal in small low- value products though. Quirks: He wants code names, if you don't use them you pay double, or get half. He wears a mask and you can only meet them in what a noble brat assumes to be a "shady" place, but most are quite rich still. Motivations: He wants to have cool stories with his friends, and the thrill is the only thing that counts. He has some really powerful friends and he can get rid of any high-end item you can get your hands on. Nobles always want fancy stu ff , regardless of who it once belonged to - someone who pays in favors instead of gold and someone who is unknown and only uses a drop box system and mouth-to-mouth messages Chen : Most fences are unwilling to deal with magical items due to their volatile nature and that their powerful owners often have the means to track them. When one steals such an item Chen is the one to contact. He/she/it? only deals in magic items and nothing is too hot or too dangerous for them. If the item is interesting enough they will even come to you. Quirks:
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  • Fall '14
  • Kelleher
  • theft, Forgery, Confidence trick

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