Kien Huynh annotated bibliography

That with each interview gamers find games to be more

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that with each interview, gamers find games to be more entertaining or challenging with some degree of violence. Interestingly enough, he also argues for the positive outcome of violence in the videogames. Providing ample amount of examples as to why it may be beneficial such as stress relieve and a sense of competent. Yenigun incorporation of his interviewers and video game experts makes for an enjoyable article; however he never did really answer his proposed question. Though he does mentioned that because the problem is so complex there is no one answer to the problem but there are contributing factors.
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This source was an interesting source because it included interviews with experience gamers, giving us insight to the general view of that group. Sami Yenigun argues for the use of violence in video games therefore this source makes an outstanding rebuttal for counter arguments. When compared to Mcgonigal article, Yenigun seems to be very lax or less formal in his writing, primary reason for this being it’s partly an interview. Also while Mcgonigal shy away from the counter arguments, Yenigun brings that up for question and argues for video games. This article as founded through the Montgomery college database: Sirs Knowledge therefore I strongly believe it’s reliable. Also Sami Yenigun is a familiar author belonging to NPR. When it comes to the position of his argument I believe Yenigun was fairly objective. In his article Yenigun brought up his question and provided examples for both side of the argument. While he included many pros he also mentioned cons of violence in the media. This article entails violence in the media; specifically video games and violence play a big part in video games in today’s society. Violence in video game has commonly been associated as a cause for many crimes and illegal activities. This article proves that violence in the media appeals to the general demographic and it will play greatly into the positive sides of video games. This source has proven to be very helpful because it included many expert testimonies and it disapproves one of the biggest issue regarding video games. Because Yenigun talks about the appeal of violence in the media, I can use this as a counter argument for the common negative connotation that goes with video games. This article hasn’t really changed my thinking too much. In a way I strongly agree with Yenigun’s argument and was really glad I had found his article. His article may prove to be a great benefit to my upcoming essay because he brought up such an overlook aspect of the game and he proves its usefulness as well. Bezio Kristin M.S “Stop Blaming Video Games for America’s Gun Violence.” Christine Science Monitor. 12 Feb 2013: n.p SIRS Issues Researcher. Web. 04 Apr 2013. In this article author, Kristin Bezio argues that Video games are not the main cause of all real world violence. She opens her argument by shooting event of Sandy Hook Elementary school and claimed that while the shooter, Adam Lanza had numerous violent video games none of this is the true cause. She explains that violent video games are popular among today society
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